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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Modern Apartment - Tip of the Week

Michal Franczak 2019-06-18 10:06 tutorial  > 3ds MAX  > modeling

We're back with "Tip of the Week" series, this time we are looking at the scene from Archinteriors vol. 51.

This scene comes from Archinteriors vol. 51 - a collection of 5 modern home interior scenes. The collection consists of not only MAX / V-Ray files, but also FBX and OBJ formats. You can find it here.

AI51_001_cam_001_PP

The final render.

 

AI51_001_cam_001_wire

Wireframe view.

 

bg

View from the window is achieved in the most convenient way - by placing cylindric shape and assigning an emmisive material with a bitmap.

 

 

19_20.gif

Building mesh - with wire on and wire off.

 

ceiling

Ceiling and walls mesh - as you can see we didn't separate it in this case. It has one material assigned.

 

ceiling_mat

Ceiling material - simple grey material, we don't need too much detail here.

 

floor_1.gif

Floor mesh and wireframe.

 

floor_mat_1

Floor material, created in Substance Painter and imported to 3ds Max.

 

top_view

Top view of a building.

 

camera_settings

Camera settings

 

shelf

Shelf

 

shelf_mesh

Shelf mesh

 

shelf_mat

Shelf material

 

figure.gif

Figure

 

fig_mat

Figure material

 

AI51_001_cam_002_PP

Final render - camera 2

 

AI51_001_cam_002_wire

Wireframe view - camera 2

 

AI51_001_cam_003_PP

Final render - camera 3

 

AI51_001_cam_003_wire

Wireframe view - camera 3

 

AI51_001_cam_004_PP

Final render - camera 4

 

AI51_001_cam_005_PP

Final render - camera 5

Author: Michal Franczak Editor: Michał Franczak
Tags: 3d vray 3dsmax loft apartment minimal vray 3dsmax apartment minimal 3d
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