Texture Maps Explained

FlippedNormals 2019-03-05 10:03 tutorial  > Making of  > modeling

Tutorial by FlippedNormals.

Texturing is essential for creating realistic 3d models. In this texturing video tutorial, we go through what the various texture maps are, such as diffuse/albedo, ambient occlusion, curvature, displacement, bump, and many more.

You will learn about Shader Maps - Albedo/Color, Roughness/Glossiness, Displacement, Bump, Normal, Opacity, Metallic, Vector Displacement, Mesh Maps/Masks - Cavity, Ambient Occlusion, Curvature, Thickness, Position and ID map.

Author: FlippedNormals Editor: Michał Franczak
Tags: substance texturing
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