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In this video we take a look at the HD Render Pipeline inside of Unity 2018.3. Glass Hand Studios shows how he set up interior and animation inside Unity.
He uses Cinemachine cameras for creating smooth animation. Each camera has its own post-processing settings. Objects are optimized and have LODs for smoother playback. New HD pipeline allows also for using Volume settings for setting up the whole environment (shadows, lighting, procedural and HDRI sky, reflections, etc.). Volume settings can be also animated.
Glass Hand Studios also uses volumetric fog and planar reflections in the scene.
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