Scattering on displaced geometry with ForestPack

iToo 2019-01-31 09:53 tutorial  > 3ds MAX  > misc

Learn how to use one of Forest Pack's built-in effects to scatter items onto geometry that is being displaced at render time.

If you’ve tried scattering small objects on a surface that uses displacement you’ll have encountered a problem. Forest Pack calculates its position information according to the surface’s state before render time, but displacement is not calculated until render time.

The resultant changes in the surface at render time can result in the terrain disconnecting from the scattered geometry, especially for very small objects like ground cover. We can use a nifty Forest Effect to translate the scattered geometry in the viewport to match how the ground will appear after displacement.



Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it. Buy Forest Pack

Author: iToo Editor: Michał Franczak
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