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Texturing a table in Substance Painter - Tip of the Week

Michal Franczak 2019-01-09 11:14 tutorial  > Making of  > modeling

This old table comes from Archinteriors vol. 48 collection.

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The base material is wood texture WootPlanksBare0464 from textures.com. We modified it (removed gaps between planks) and then placed it in Bitmap2Material, to generate additional roughness and normal maps.

 

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With additional levels and sharpening filters we achieved more crisp look of the surface.

 

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We used Hue / Saturation filter to get darker tone.

 

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Additinal Levels filter - even more darkening.

 

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We used drippig rust mask and fine rust material for spots layer.

 

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Grunge layer is created with grunge map from Substance library, we sharpened it a bit to increase details.

 

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Additional dirt and damage layers created with generated masks. We sued uniform black color material (with only color slot enabled) for these layers. We also decreased opacty a bit.

 

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Another damages to surface (Veins layer), were created with a layer (brown color) with color, roughness and height slots enabled. We used bitmap fibers mask to achieve this effect.

 

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We placed a layer (with only roughness slot enabled) on top of that. It was ratio_fractal_sum_base map in roughness slot and mask generator to create this variable shininess.

 

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Top spots layer.

 

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Final textured model.

 

Author: Michal Franczak Editor: Michał Franczak
Tags: texturing substance texturing
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