Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Texturing a table in Substance Painter - Tip of the Week

Michal Franczak 2019-01-09 11:14 tutorial  > Making of  > modeling

This old table comes from Archinteriors vol. 48 collection.

slice13_17

The base material is wood texture WootPlanksBare0464 from textures.com. We modified it (removed gaps between planks) and then placed it in Bitmap2Material, to generate additional roughness and normal maps.

 

slice12_17

With additional levels and sharpening filters we achieved more crisp look of the surface.

 

slice11_17

We used Hue / Saturation filter to get darker tone.

 

slice10_17

Additinal Levels filter - even more darkening.

 

slice9_18

We used drippig rust mask and fine rust material for spots layer.

 

slice6_21

Grunge layer is created with grunge map from Substance library, we sharpened it a bit to increase details.

 

slice5_21

Additional dirt and damage layers created with generated masks. We sued uniform black color material (with only color slot enabled) for these layers. We also decreased opacty a bit.

 

slice4_21

Another damages to surface (Veins layer), were created with a layer (brown color) with color, roughness and height slots enabled. We used bitmap fibers mask to achieve this effect.

 

3_2_1.gif

We placed a layer (with only roughness slot enabled) on top of that. It was ratio_fractal_sum_base map in roughness slot and mask generator to create this variable shininess.

 

slice1_20

Top spots layer.

 

table_sp_cover_b

Final textured model.

 

Author: Michal Franczak Editor: Michał Franczak
Tags: texturing substance texturing
You may also like...
Texturing and animating a car in Cinema4D

Texturing and animating a car in Cinema4D

Two-part tutorial for Cinema4D users.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.