Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

Creating Modern Living Room in Blender - Tip of the Week

Michal Franczak 2018-08-22 09:08 tutorial  > Blender  > modeling

Making of interior from Archinteriors vol. 48 for Blender.

Create Realistic Living Rooms in Blender

Designing a modern living room scene in Blender can be a straightforward process when using high-quality assets. At Evermotion, we prepare detailed 3D models and CG environments that allow professionals to focus on creativity rather than starting from scratch. By using structured layouts and precise proportions, you can achieve a realistic and functional space with ease. Accurate lighting setups and optimized textures provide a strong foundation for rendering, making your scene more visually convincing.

One approach is to define the main elements first, such as the floor plan and central furniture pieces, before moving to smaller decorative details. Adjusting material settings with subtle color variations can help create depth, while refining reflections will add a polished final touch. These steps help establish a balanced interior, and working with organized collections inside Blender keeps the project efficient from start to finish. High-quality assets = improved workflow and more professional results.

Fine-Tune Every Detail for a Professional Finish

After placing the main elements, you can shift your focus to details that elevate the entire composition. Adding well-designed props and adjusting their scale will help the living room look complete without overcrowding the scene. Our CG resources are compatible with major rendering engines, which allows you to experiment with different lighting setups until you find the most appealing result. Consistency in texture resolution and proper UV mapping also ensures that every surface looks natural.

Rendering settings should match the quality of the assets being used. When combined with optimized materials and clean geometry, your images will maintain a high standard. Organizing your workflow can save valuable time, and it also allows you to make quick changes when necessary. Carefully balancing each component = a final visualization that meets professional standards. At Evermotion, we provide the resources you need to keep your projects on schedule while maintaining excellent visual quality.

nr_00906_AI48_003

This is a final render after post-production. Raw image is not very different from final stage - post-production was made netirely in Blender and it consisted of creating subtle vignette effect.

 

22-08-2018_09-46-15

Vignette nodes in post-production

 

nr_00901_003

Wireframe view of the final scene.

 

01_viewport_2

Scene in Blender viewport.

 

02_viewport_1

Another view of the scene. The interior consists of a large living room, small bedroom in the back and two middle-sized empty rooms to the left.

 

03_wall_tiles

Tiles on the wall - mesh is quite detailed, although it's barely visible to the camera.

 

04_wall_tiles

Mesh is made from an array of single tiles - the most common way of creating reapeating shapes.

 

aa

Single tile mesh.

 

05_wall_tiles_material

Tiles material. Materials were created in Substance Painter. As we first created them with V-Ray in mind, you can see glossiness map instead roughness map. Basically each material is made with the same scheme: diffuse map, specular map, glossiness map and normal map. We invert glossiness and add two nodes for controlling diffuse and roughness intensity.

 

06_wall_tiles_textures

Tiles textures - diffuse on the top and glossiness on the bottom. 

 

07_floor_mesh

Floor mesh.

 

08_floor_closeup

Floor close-up.

 

09_rug

Rug mesh.

 

10_rug_material

Rug material.

 

rug_gif.gif

Rug diffuse / glossiness / normal map.

14_tree_corona

A tree (rather just a top of it) placed behind windows.

 

15_plane

Plane for external view and the bitmap.

 

16_glass

Glass material.

 

17_camera

Camera settings.

 

18_light_portal

Light portal.

 

19_sun

Sun settings.

 

20_render_settings

Render settings.

Thanks for reading! Wanna see more? Go to Evermotion Shop and check out  this single scene or entire collection. Or browse Blender tutorials on Evermotion site.

Author: Michal Franczak Editor: Michał Franczak
Tags: blender cycles cycles
You may also like...
Tip of the Week. Create tangled jumping rope in Blender

Tip of the Week. Create tangled jumping rope in Blender

Have you ever wondered how to create tangled rope, cable or spaghetti without bullet physics? This tutorial will answer all of your questions.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.