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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

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OK

Creating Modern Living Room in Blender - Tip of the Week

Michal Franczak 2018-08-22 09:08 tutorial  > Blender  > modeling

Making of interior from Archinteriors vol. 48 for Blender.

This scene comes from Archinteriors vol. 48 for Blender. It is the third scene from 10-scene collection. You can order this single scene or entire collection in Evermotion Shop.

nr_00906_AI48_003

This is a final render after post-production. Raw image is not very different from final stage - post-production was made netirely in Blender and it consisted of creating subtle vignette effect.

 

22-08-2018_09-46-15

Vignette nodes in post-production

 

nr_00901_003

Wireframe view of the final scene.

 

01_viewport_2

Scene in Blender viewport.

 

02_viewport_1

Another view of the scene. The interior consists of a large living room, small bedroom in the back and two middle-sized empty rooms to the left.

 

03_wall_tiles

Tiles on the wall - mesh is quite detailed, although it's barely visible to the camera.

 

04_wall_tiles

Mesh is made from an array of single tiles - the most common way of creating reapeating shapes.

 

aa

Single tile mesh.

 

05_wall_tiles_material

Tiles material. Materials were created in Substance Painter. As we first created them with V-Ray in mind, you can see glossiness map instead roughness map. Basically each material is made with the same scheme: diffuse map, specular map, glossiness map and normal map. We invert glossiness and add two nodes for controlling diffuse and roughness intensity.

 

06_wall_tiles_textures

Tiles textures - diffuse on the top and glossiness on the bottom. 

 

07_floor_mesh

Floor mesh.

 

08_floor_closeup

Floor close-up.

 

09_rug

Rug mesh.

 

10_rug_material

Rug material.

 

rug_gif.gif

Rug diffuse / glossiness / normal map.

14_tree_corona

A tree (rather just a top of it) placed behind windows.

 

15_plane

Plane for external view and the bitmap.

 

16_glass

Glass material.

 

17_camera

Camera settings.

 

18_light_portal

Light portal.

 

19_sun

Sun settings.

 

20_render_settings

Render settings.

Thanks for reading! Wanna see more? Go to Evermotion Shop and check out  this single scene or entire collection. Or browse Blender tutorials on Evermotion site.

Author: Michal Franczak Editor: Michał Franczak
Tags: blender cycles cycles
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