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This is a final render after post-production. Raw image is not very different from final stage - post-production was made netirely in Blender and it consisted of creating subtle vignette effect.
Vignette nodes in post-production
Wireframe view of the final scene.
Scene in Blender viewport.
Another view of the scene. The interior consists of a large living room, small bedroom in the back and two middle-sized empty rooms to the left.
Tiles on the wall - mesh is quite detailed, although it's barely visible to the camera.
Mesh is made from an array of single tiles - the most common way of creating reapeating shapes.
Single tile mesh.
Tiles material. Materials were created in Substance Painter. As we first created them with V-Ray in mind, you can see glossiness map instead roughness map. Basically each material is made with the same scheme: diffuse map, specular map, glossiness map and normal map. We invert glossiness and add two nodes for controlling diffuse and roughness intensity.
Tiles textures - diffuse on the top and glossiness on the bottom.
Rug diffuse / glossiness / normal map.
A tree (rather just a top of it) placed behind windows.
Plane for external view and the bitmap.
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