This scene comes from Archinteriors vol. 48 for Blender. It is the third scene from 10-scene collection. You can order this single scene or entire collection in Evermotion Shop.
This is a final render after post-production. Raw image is not very different from final stage - post-production was made netirely in Blender and it consisted of creating subtle vignette effect.
Vignette nodes in post-production
Wireframe view of the final scene.
Scene in Blender viewport.
Another view of the scene. The interior consists of a large living room, small bedroom in the back and two middle-sized empty rooms to the left.
Tiles on the wall - mesh is quite detailed, although it's barely visible to the camera.
Mesh is made from an array of single tiles - the most common way of creating reapeating shapes.
Single tile mesh.
Tiles material. Materials were created in Substance Painter. As we first created them with V-Ray in mind, you can see glossiness map instead roughness map. Basically each material is made with the same scheme: diffuse map, specular map, glossiness map and normal map. We invert glossiness and add two nodes for controlling diffuse and roughness intensity.
Tiles textures - diffuse on the top and glossiness on the bottom.
Floor mesh.
Floor close-up.
Rug mesh.
Rug material.
Rug diffuse / glossiness / normal map.
A tree (rather just a top of it) placed behind windows.
Plane for external view and the bitmap.
Glass material.
Camera settings.
Light portal.
Sun settings.
Render settings.
Thanks for reading! Wanna see more? Go to Evermotion Shop and check out this single scene or entire collection. Or browse Blender tutorials on Evermotion site.
LEAVE A COMMENT
COMMENTS