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Modern buildings consist of many repetitive parts and modular components. With RailClone plugin you can easily make complex structures made of simple, repetitive elements, that are easy to change and iterate. You can define construction rules and generate arrays using a node-based interface. RailClone automatically instances geometry and render time, the source meshes can contain a huge amount of details with little impact on render time and memory consumption.
In this tutorial we’ll use a scene by Bertrand Benoit inspired by the Ludwig Erhard Haus, better known as Gürteltier (Armadillo) or Berlin’s chamber of commerce.
The majority of the scene is laid out parametrically.
RailClone has two types of array - called Generators - that can be used to create procedural models. The simplest of these is the L1S Generator, a one-dimensional array that enables you to duplicate and deform geometry (called Segments) along one or more splines. The second type of Generator is for creating two-dimensional arrays.
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