Forest Pack 5 New Features
- Added support for V-Ray 3.3
- Forest Pack 5 benefits of the render performance improvements of V-Ray 3.2 and greater. In our tests speed gains were between 40% to 100% depending of the scene.
- V-Ray 1.5 and 3.0 are not longer supported. Currently supported V-Ray versions are 2.x, 3.1, 3.2 and 3.3.
- Added a toolbar with shortcuts to: add FP object, add Forest LOD, Forest Tools and Forest Lister.
- Added a new Forest Lister
- This new tool simplifies the management of scenes that contain multiple Forest Pack objects.
- It comprises a simplified interface allowing you to rename, enable/disable, hide/unhide, and select Forest objects, display useful information, and speed up editing properties.
- For more details see the documentation.
Buy Forest Pack 5 in Evermotion Shop.

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- This new feature lets you to extend the functionality of Forest Pack by adding limitless possibilities for animation, random transform, colouring, etc.
- Similar to a scripting engine, it's based on mathematical expressions which are applied to the Forest items.
- Effects can be loaded from a from a library, importing them from individual files, or creating your own using expressions.
- Exportable parameters and references are allowed, letting you to create an easy interface for end users.
- See the documentation for full reference and examples.

- Added Areas-]Edge mode for Mental Ray and Corona renderer.
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- These renderers require to use "Forest Edge" (a new procedural texture map) in the opacity slot of ALL materials used by the Forest Object.
- Forest Edge has no effect when used with other render engines.
- Added support for "Forest Edge" in the Material Optimizer, so it can be applied with a single click in your scene or material library
- Distribution-]Diversity Map and Clusters now recognize multiple models with the same color ID, handling them as a group with their own Probability values.
- To keep compatibility with existing scenes, this feature is applied only on new FP objects.
- This feature is not compatible with Areas-]Select models. In this case, the previous behaviour is applied (using only the first color ID match).

- Added new presets: Mulch and Rugs.


RailClone 2.6 New Features
- Added support for V-Ray 3.3.
- RailClone 2.6 benefits of the render performance improvements of V-Ray 3.2 and greater. In our tests speed gains were between 40% to 100% depending of the scene.
- V-Ray 1.5, 3.0, 3.1, and 3.2 are not longer supported. Currently supported V-Ray versions are 2.5 and 3.3.
- Added a toolbar with shortcuts to: add RailClone object, Open RailClone Tools and RailClone Lister.
- Added a new RailClone Lister
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- This new tool simplifies the management of scenes that contain multiple RailClone objects.
- It comprises a simplified interface allowing you to rename, enable/disable, hide/unhide, and select RailClone objects, display useful information, and speed up editing properties.
- For more details see the documentation

- Added support for V-Ray motion blur and velocity channel with animated proxies and meshes.
- Improved hit-test viewport performance for mesh modes.
Fixes
- Fixed random crash rendering animations in V-Ray 3.
- Fixed bug with VRayProxies and Bevels.
- Fixed potential corruption issue when save is not completed correctly.
- Fixed: Spinner dragging on Style Editor generates multiple undos.
- Fixed: Redo operation on Style Editor changes selected node.
- Fixed endless loop when using arrays with paddings greater than spline's length.
- Fixed behaviour of Sequence Operator on Bevels. To keep compatibility with previous scenes, fix is applied only on new RC objects.
- Fixed bug in Arithmetic operator when input values are not of the same type.
- Fixed: Bevel is not applied correctly on vertices with very small change of angle.
- Fixed: Extended/Symmetry Bevels don't work if segment is larger than length of initial section path.
- Fixed bug which on rare cases could generate sliced instances when using arrays.
- Fxed bug with initialization of parameters in Arithmetic expressions.
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