Evermotion Pass 10% Off - Get Instant Access to Thousands of 3D Assets

Check Plans

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Modern Living Room - Tip of the Week

Michal Franczak 2018-08-06 14:58 tutorial  > Blender  > texturing

We disassemble the scene from Archinteriors vol. 48 for Blender.

This nice white interior was prepared for Blender and rendered in Cycles. It consists of two rooms filled with high quality assets that give some life and cosiness. Let's take a look.


wireframe_4

Wireframe view.

 

 

01_viewport_1

This is how the scene looks in viewport.

 

02_viewport

Th scene in viewport, texture mode enabled.

 

03_sun

Overview of the scene. Nothing complicated - we have two rooms and a place outside. One direct sunlight - settings on the right.

 

04_plane

Plane material.

 

06_portal_1

Light portal.

 

07_add_light

Additional light plane inside. It is used to brighten-up the interior. It sometimes useful to fake the lighting with planes, instead of cutting holes in the walls and making more windows. Mesh lights are easier to control, when we want just a slight change in lighting and we know, that the camera will not rotate enough to reveal that plane.

 

05_walls

Walls material. We used five basic maps - diffuse for color, reflection map for specular input, inverted glossiness map for roughness input, ior map for index of reflection.

 

09_sofa

Sofa. The only difference from regular material is that we use Clearcoat input for making more interesting roughness. We use the same inverted glossiness map as in the roughness input, but we change gloss amount to 0.7.

 

10_bevel

Models are detailed - beveled edges of a table.

 

11_bevel

Table - details.

 

13_aparat_aparat_net

DSLR camera mesh.

 

14_books

Books with textures.

 

16_floor

Floor mesh. Material made with standard settings.

 

15_textures

Floor material - on the left (from the top to the bottom) you can see diffuse, normal and reflection map. Material settings are standard. It's worth noting that we textured all assets in Substance Painter which allowed us to texture once and then export to V-Ray, Cycles and Unreal without additional work.

 

render_settings_11

Render settings. Due to high quality maps, the scene is rendered with CPU (it uses almost 10 GB memory). As you can see we use 64 render samples, but we have "square samples" option enabled, which means, that total number is 64 squared (64 x 64 = 4096 samples). It takes some time to render at this quality, but lowering this number to 2000 should be still possible without visible artifacts. We also have Denoising anabled and we sue Filmic color management. 

Thanks for reading! You can buy this scene or entire collection in Evermotion Shop.

 

pp

We made post-production in Blender, but it was just a slight touch. Post-production in Composite Editor was limited to adding a vignette using Ellipse mask, that was blurred and overlayed over the rendered image.

 

s10

This is a final render after post-production.

Author: Michal Franczak Editor: Michał Franczak
Tags: blender
You may also like...
Tip of the Week. Create tangled jumping rope in Blender

Tip of the Week. Create tangled jumping rope in Blender

Have you ever wondered how to create tangled rope, cable or spaghetti without bullet physics? This tutorial will answer all of your questions.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

cadian 08:24:42  |  09-08-2018
Thank you for the tutorial! Can you show us next time how you are setting up the cameras?
dr_After 11:26:56  |  09-08-2018
@cadian - I will add it to tutorial soon!
Rendere 15:31:19  |  06-09-2018
What material settings are used to block the ligth in the wireframe picture ? Rgb 255 255 255 ?