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Making of White Vintage Room - Tip of the Week

Michal Franczak 2018-07-24 10:20 tutorial  > Blender  > modeling

We are checking details of the vintage scene created in Blender.

This is one of interiors that we included in Archinteriors vol. 48 for Blender collection - it's nice, vintage loft with many retro-looking props, a lot of white paint and scratchy, grunge textures. It's not the cleanest interior, but it has some natural look of old gear and furniture. Let's take a look.

 

nr_01398_AI48_004

The scene was originally created for 3ds Max and V-Ray. Thanks to PBR workflow and Substance Painter we could easily port it to Blender and re-create all materials without much hassle. This is render from Blender / Cycles. This image is after post-production. Simple compositing was made in Blender.

 

 

ai48_04_wireframe

This is a wireframe render made in Blender.

 

01_viewport

This is how the scene looks in Blender viewport when viewed through main Camera and with textures view enabled. We recommend to navigate the scene in solid color mode though, because Blender 2.79 viewport lags a lot when we start to show materials / textures. 

 

02_overview

This is an overview of the scene. There are three elements here: on the right you can see image plane that is used for providing "look behind the windows". Just in front of the plane is main building with props. On the left is "wall blocker" - it is originally put on the main building, but here I moved it to the left manually. It assures that there are no light leaks from light sources. It is not very usable when rendering in Cycles, but it helps to get rid of light artifacts if we were to export this scene to some game engine, like Unreal Engine or Unity.

 

02b_wall_blockerthickness

Wall blocker is not made from 2d planes, it has a thickness.

 

03_plane

The plane with image - close-up. We used simple emmisive shader.

 

04_light01

We used two directional lights. One is compatible with Camera 1,2,3 and the other with camera 4. Here you can see the position and settings of the first directional light (sun).

 

05_light02

Second directional light, for camera 4 only.

 

06_portal

We placed portals in windows to gain speed during rendering.

 

07_portals

More portals :)

 

08_no_roof

Overview of the interior, we removed roof mesh here.

 

09_podpory

Wooden supports - textured mesh on the left, diffuse texture on the right, material overview on the top.

 

10_podpory_material

Wooden supports material - very simple setup, the quality is thanks to good textures.

 

11_chair

Hanging chair mesh and uv map.

 

12_chair_material

Hanging chair material.

 

13_floor

Floor mesh with three materials assigned. I colored them in viewport so you can see material distribution. On the right you can see uv map of the boards assigned to the first material.

 

14_floor_material

Floor material.

 

15_windows

Windows: there are two separate ojects: frame and windows. On the right you can see uv map of windows.

 

16_windows_material

Glass mesh on the left and material overview on hte right.

 

17_windows_material

Glass material

 

18_compositing

Compositing.

 

nr_01398_AI48_004

Final image after post-production. Thanks for reading! Check out Archinteriors vol. 48 for Blender in our shop.

Author: Michal Franczak Editor: Michał Franczak
Tags: archinteriors 48 blender loft scene4 ai48 loft blender ai48 48 scene4 s04 s04
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