In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)
2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org
3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.
4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.
5. Your personal data shall not be transferred to the third country, nor to the international bodies.
6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.
7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.
8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.
9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).
10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.
This scene comes from Archinteriors vol. 48 for Blender - a collection of 10 interiors in scandinavian style. These interiors are ready to render, with all textures and materials. Lighting and cameras were carefully set to achieve best arch-viz quality. You can use them to create your own scenes or just treat them as library of assets, there are hundreds of them in this collection, literally.
Let's take a look, how this scene was made.
A final render. This render was made in Blender, no external software or plugins were used during rendering. All materials are PBR, texture sets were created in Substance Painter.
Wireframe view.
This is how the scene looks in the Blender's viewport. We have placed a couple of cameras here for rendering different views.
The outside view of our interior. Direct light is provided by Sun Lamp. You can see the additional building here. We placed two of them in this scene to get nice view behind the windows.
Additional building.
Sky texture is our another light surce. We used hosek / Wilke model with Hue / Saturation node - we desaturated sky quite a lot (to 0.6 of original value).
We placed light portals in the windows.
You can also see that we placed rectangles in the windows - they have emmisive material assigned, so they are serving as additional light sources too.
A bottle with feather - a prop from the scene.
Glass material in Node Editor. we mixed diffuse texture with white color using refraction map (if something was 100% refractive it should be white (in this case white gives perfect 100% transparence).
We mixed specular value with black to clamp it a bit.glossiness is also dependent of refraction map. We exported glossiness from Substance Painter with v-ray preset, we inverted it, because Principled Shader node accepts "Roughness" not Glossiness input. And one map is an invertion of the other.
Another asset - a cabinet.
Cabinet in viewport with material nodes.
Cabinet material - we didn't use diffuse texture, we used specular map both for specular and color inputs. Glossiness is inverted to roughness. gloss amount node can be used to control level of glossiness, but in this case it does nothing, it just passess inverted glossiness to roughness input.
Normal map is passed to normal input without changes.
Glossiness nmap.
We used Blender compositor for adding a bit of post-production - in this case it was vignette (with elipse mask), increased brightness with curves node and a bit of glare.
Render settings.
A final render again.
Thank you for reading! You can see more scenes in Evermotion shop.
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