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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

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Blender: Making of White Living Room

Michal Franczak 2018-03-30 09:17 tutorial  > Blender  > modeling

Breakdown of scene from Archinteriors vol. 43 for Blender.

This is simple white living room rendered in Blender / Cycles. We aimed for soft, natural lighting and clean modern look. This is scene 10 from Archinteriors vol. 43 for Blender - our first interiors collection for this software.

AI043_010_1

This is a final image. We didn't use any post-production - neither in Photoshop nor in Blender, so it is a raw render result from Cycles.

 

 

slice1_11

This is how scene looks after opening, view from camera.

 

slice16_9

Light portal were put in windows.

 

slice15_9

There is one main source of light - a direct light (sun), it has size of 1cm and strenth of .5.

 

 

slice14_9

It is an inside of the room, some nice assets. Mind that they are placed in front of camera only. There is no need to include more geometry when you don't plan to turn your camera - rendering is faster that way.

 

slice13_9

Simple Principal BDSF shader for top ornament elements.

 

slice12_9

Camera placement and settings.

 

slice11_9

Walls material - also just a white shader from Principled BDSF.

 

slice10_9

And a slightly darker (and with lower roughness) shader for the far wall.

 

slice9_10

Floor mesh and one of materials. We assigned different materials to floor elements, to add some variety.

 

slice8_10

Floor in texture view and one of floor textures on top.

 

slice7_12

A fluffy blanket mesh. We used Blender Particle Systemfor creating fur on this. On top you can see material settings.

 

slice6_12

Particle System settings.

 

slice5_12

Particle system settings (continued)

 

kanapa.gif

Animated gif showing couch in three view modes: solid color, mesh and material.

 

render_settings_6

Render settings

 

nr_00969_0010

Wireframe render

 

AI043_010_1

Final render. Thanks for reading! You can get Archinteriors vol. 43 for Blender in our Shop.

Author: Michal Franczak Editor: Michał Franczak
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cadian 19:01:39  |  03-04-2018
Thank you for this making of! How do you bring your Archmodels to Blender? Via FBX Export? What's your preffered File Format?
blenderado 09:41:31  |  09-04-2018
Thanks for adding your products for Blender. Do you intend to create some Archexteriors also for Blender?