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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
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Making of Stylish Living room - Tip of the Week

Michal Franczak 2018-03-16 12:57 tutorial  > Blender  > modeling

A calm living room scene created in Blender.

This living room is a part of Archinteriors vol. 43 for Blender. It has some elegant armchair and sofa and a couple of carefully modeled and textured assets that make it look a bit retro, although still minimalistic. We used Blender only to create this scene, it is raw render, no post-production at all. the scene was rendered with Cycles render engine.

AI043_008_1

It is a final render striaght out of Blender.

 

wireframe

Wireframe render

 

01_overview

That's the view from a camera. We used standard Blender cam with 50 mm FOV and 36mm sensor size.

 

02_Overview_textures

Texture view enabled - a building and two planes that are used as background.

 

03_bg_map_material

Background material is a jpg plugged into emission shader. A bit of desaturation was made with saturation Node.

 

04_bg_map

Background bitmap.

 

05_eagle_mat

There is also an eagle behind the window. The technique we used to place it in the scene was very similar to that we used with background planes. We used emmisive bitmap. this time we need to get rid of a sky surrounding eagle's silhouette, so we used additional image as a mask and mixed two shaders: transparent and opaque using that mask.

 

eagle_gif.gifEagle and opacity mask

 

06_ceiling_mat

Ceiling material

 

07_rooms_overview

The whole scene consists of four rooms, although only one of them is populated with assets. 

 

08_details_overview

On the top of the walls we placed lath.

 

ornament_gif.gifAnother detail was placed on the bottom.

 

13_ornament_mat

Ornament material.

 

01_room_gif

Wall mesh

 

09_walls_mat

Wall material

 

10_floor

Floor mesh

 

11_floor_detail

Floor detail / bevel

 

12_floor_mat

Floor material

 

chair_gif.gifNice comfy armchair - model and wireframe

 

14_chair_mat

Armchair material

 

15_light

Settings: Spotlight no. 1 in the lamp

 

16_light

Spotlight in the second lamp

 

17_light

Light portals in the scene

 

18_picture

Picture mesh and material

 

render_settings_5

Render settings

 

Thanks for reading!

You may also look at Making of Blender Interior (scene 01) and check out Archinteriors vol. 43 for Blender!

Author: Michal Franczak Editor: Michał Franczak
Tags: archinteriors blender
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