Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


Floor Generator to Unreal Engine 4

Denis Kozhar 2018-03-16 11:55 tutorial  > Unreal Engine  > modeling

In this tutorial Denis Kozhar shows how to export floor made with Floor Generator or RailClone to Unreal Engine 4.

You can find text description with screenshots below the video.


First of all you need to understand that it takes some time to export Floor Generator or RailClone created floor to Unreal Engine. So if you have any ready textures, use them instead.





After you create floor mesh, you need to create low poly version, in this case it's simple square 1 polygon model. You need to unwrap this object and convert to editable poly.




For baking normal map we need to use scanline render, because Corona doesn't support Projection Modifier. It is planned for the 1.8 release. 

On the rendering tab you need to enable Global Supersampler and choose type: "Hammersley", also you can set quality to 1.




Open render to texture window by pressing 0 hotkey or select it in rendering tab. Select low poly model and enable Projection Mapping. Press "pick" and choose floor generator model.




You will get projection modifer on this model, and you need to fix cage, by pressing reset.




Enable "shaded" and change amount, so it covers whole floor mesh.




Check mapping coordinates tab, it should be set on: "Use existing channel". Add normal map and set file type and place to save it. I reccomend you don't use JPG format for normal map, because it can show artifacts due to compression. Set file resolution, the bigger floor you have, the bigger resolution you need to bring all the details.




Now Press "Render" and wait till its done. For diffuse color choose render engine you use for material creation. In my case it's Corona Renderer.




Add Corona Render Difuse color and disable projection mapping. Choose floor generator mesh with material on it.




As previously, choose file type and place to save it. It's very important to check Mapping coordinates, choose "use existing channel" and be shure that your model is properly unwrapped.




In my case i unwrapped model on channel 2 so i need to select it. Start render, Corona shows up with black window but render goes fine, so in the end you will get nice texture.




I open Diffuse color map in Photoshop and change Image mode to 8 bit, save it as JPG. To create roughness map you need to desaturate and invert image. Also you can change contrast if you need. Save image as JPG.




Next we need to export low poly model as FBX file to Unreal. In Unreal Engine import mesh and textures. Don't forget to flip green chanel in normal map settings.




Create Material and load textures to base color, roughness and normal. Assign it to your mesh. 




In this case i just show the basic concept. If you have any questions, please fell free to ask me. Thanks for reading, Hope you like it and find usefull.

Author: Denis Kozhar Editor: Michal Franczak
Tags: floor generator corona unreal
You may also like...
Corona Renderer Alpha7 is out

Corona Renderer Alpha7 is out

New features: 3ds Max 2015 is now supported, viewport illumination, smart proxy, shadow catcher, support for particle flow.


You need to be logged in to leave a comment. Don't have account? Register now.
  • ul. Przedzalniana 8, 15-688 Bialystok, POLAND