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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

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9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Unreal 4 Lighting Academy - Session 4.1

51Daedalus 2018-01-11 09:43 tutorial  > Unreal Engine  > lighting

This time you will learn how to light ancient ruins "Dark Souls III" Farron Keep scene inside Unreal Engine.

This is a new session of "Lighting Academy". 51Daedalus analyzes the lighting and colors and tries to give more modern look for this game scene by improving lighting.

Environment color and intensity is a legacy feature that works only if there is no Skylight in the scene.
If you have many objects that have unbaked light maps in the scene (and the message in Editor's viewport: "Lighting needs to be rebuilt"), your performance will drop significantly, because Unreal Engine will use dynamic shadows for that objects.

Dynamic shadows: The more distance you have to cover, the more dynamic shadow cascades you need, if you need Dynamic shadows only on close sitances, you can turn Number of Dynamic Shadow Cascades down to gain sme performance.
 

 

Author: 51Daedalus Editor: Michał Franczak
Tags: unreal
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