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Making of Concrete Office - Tip of the Week

Michal Franczak 2017-08-14 13:04 tutorial  > 3ds MAX  > modeling

We are breaking down the scene from Archinteriors vol. 47.

Hi!

Today we will take a closer look at the scene 06 from Archinteriors vol. 47. AI47 is the collection of ten office scenes - some of them are more cosy, some more minimalistic and this one has an industrial, raw style. Yo0u can buy this scene for 3ds Max / V-ray in Evermotion shop.

vray_3dsmax_ai47_s06_final_cam01

This is a final render after post-production. frankly, there was not much work in post on this image - thanks to good textures it was good right from the framebuffer.

 

vray_3dsmax_ai47_s06_wire_cam01

Wireframe.

 

Vray_3dsMax_Office_01

Scene in 3ds Max viewport (camera view).

 

Vray_3dsMax_Office_02

Overview of the scene.

 

Vray_3dsMax_Office_03

Camera settings. We used 85 degree FOV to catch this narrow interior.

 

Vray_3dsMax_Office_04

V-Ray light lister. We used some area and IES Vray lights to lit this room. In small spaces like this, lighting is a key to achieve good results.

 

Vray_3dsMax_Office_05

VRayLight in the window settings.

 

Vray_3dsMax_Office_06

VrayIES light settings.

 

Vray_3dsMax_Office_07

Some free spot lights placed in a lamp above the table.

 

Vray_3dsMax_Office_08

Lamp materials in one multi-material.

 

Vray_3dsMax_Office_09

Lamp casing material.

 

Vray_3dsMax_Office_10

Lamp casing material (bottom)

 

Vray_3dsMax_Office_12

Wall mesh in 3d viewport.

 

Vray_3dsMax_Office_13

Wall mesh with wireframe.

 

Vray_3dsMax_Office_18

Wall material. It mixes some bitmaps for diferent wall parts, but it is not generally complicated shader.

 

Vray_3dsMax_Office_14

Wall material. as you can see some textures are not correctly displayed in the node preview, but they render as intended.

 

Vray_3dsMax_Office_19

Wall - diffuse texture

 

Vray_3dsMax_Office_20

Wall - normal texture

 

Vray_3dsMax_Office_22

There are support rails beneath the ceiling. Quite old and rusty!

 

Vray_3dsMax_Office_23

Rail material.

 

Vray_3dsMax_Office_24

Rail material - curvature node settings for mixing bitmaps.

 

Vray_3dsMax_Office_25

Floor mesh.

 

Vray_3dsMax_Office_26

Floor material

 

Vray_3dsMax_Office_27

Floor material - mix node settings.

 

Vray_3dsMax_Office_28

Floor material - another mix node settings.

 

Vray_3dsMax_Office_29

we wanted to make damaged ceiling, so we decided not to use only texture, but really destroy some geometry.

 

Vray_3dsMax_Office_30

Ceiling mesh with wireframe.

 

Vray_3dsMax_Office_31

Ceiling material (multi-sub object node).

 

Vray_3dsMax_Office_32

Ceiling material 1 - plaster.

 

Vray_3dsMax_Office_33

Ceiling material 2 - damaged plaster

 

Vray_3dsMax_Office_34

Ceiling material 3 - concrete

 

Vray_3dsMax_Office_35

 

Vray_3dsMax_Office_36

 

Vray_3dsMax_Office_37

Glass table mesh and material.

 

vray_ai47s06_render_settings

Render settings.

 

vray_3dsmax_ai47_s06_final_cam01

Final render. thanks for reading! :) You can get this scene (and 9 more) in Archinteriors vol. 47 collection.

 

 

Author: Michal Franczak Editor: Michał Franczak
Tags: vray office 3dsmax concrete
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