Hi!
Today we will take a closer look at the scene 06 from Archinteriors vol. 47. AI47 is the collection of ten office scenes - some of them are more cosy, some more minimalistic and this one has an industrial, raw style. Yo0u can buy this scene for 3ds Max / V-ray in Evermotion shop.
This is a final render after post-production. frankly, there was not much work in post on this image - thanks to good textures it was good right from the framebuffer.
Wireframe.
Scene in 3ds Max viewport (camera view).
Overview of the scene.
Camera settings. We used 85 degree FOV to catch this narrow interior.
V-Ray light lister. We used some area and IES Vray lights to lit this room. In small spaces like this, lighting is a key to achieve good results.
VRayLight in the window settings.
VrayIES light settings.
Some free spot lights placed in a lamp above the table.
Lamp materials in one multi-material.
Lamp casing material.
Lamp casing material (bottom)
Wall mesh in 3d viewport.
Wall mesh with wireframe.
Wall material. It mixes some bitmaps for diferent wall parts, but it is not generally complicated shader.
Wall material. as you can see some textures are not correctly displayed in the node preview, but they render as intended.
Wall - diffuse texture
Wall - normal texture
There are support rails beneath the ceiling. Quite old and rusty!
Rail material.
Rail material - curvature node settings for mixing bitmaps.
Floor mesh.
Floor material
Floor material - mix node settings.
Floor material - another mix node settings.
we wanted to make damaged ceiling, so we decided not to use only texture, but really destroy some geometry.
Ceiling mesh with wireframe.
Ceiling material (multi-sub object node).
Ceiling material 1 - plaster.
Ceiling material 2 - damaged plaster
Ceiling material 3 - concrete
Glass table mesh and material.
Render settings.
Final render. thanks for reading! :) You can get this scene (and 9 more) in Archinteriors vol. 47 collection.
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