Evermotion Pass 10% Off - Get Instant Access to Thousands of 3D Assets

Check Plans

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Huge Loft in Unreal Engine - Tip of the Week

Michał Franczak 2017-07-27 14:46 tutorial  > Unreal Engine  > rendering

We are looking at the scene 3 from Archinteriors for UE4 vol. 2

This scene was released with Archinteriors for Unreal Engine 4 vol. 2 (consisting of four scenes total). It is really big loft / office space, but, despite many assets it is really nicely optimised, allowing fluent work even on older machines (like for example Geforce 480). Let's take a look at this scene.

Unreal_Engine_Loft_Archmodels_fin01

This is a screenshot from main interior - a conference room.

 

Unreal_Engine_Loft_Archmodels_fin02

Another shot from conference room.

 

Unreal_Engine_Loft_Archmodels_fin03

First floor - office area.

 

Unreal_Engine_Loft_Archmodels_fin04

Stairs between floors.

 

Unreal_Engine_Loft_Archmodels_fin05

A grand piano, because it makes this industrial space a bit warmer.

 

Unreal_Engine_Loft_Archmodels_fin06

Overview of scene elements - we made a separate map in Unreal project for this.

 

Unreal_Engine_Loft_Archmodels_01

This is a initial look of the scene after opening Unreal Engine eidot. You can see two maps - overview and main level. It is possible that you will also see a message in viewport window, urging you to rebuild the lighting.

 

Unreal_Engine_Loft_Archmodels_02

A floor mesh was divided into parts - we wanted to keep textures resolutions at reasonable size (and in the meantime keep the highest quality possible). This floor piece is textured with 4k textures.

 

Unreal_Engine_Loft_Archmodels_03

We placed some foliage outside. 

 

Unreal_light_wood_settings

All materials are instances based on "Base Material".Base material has many elements exposed, so it can be used for many different elements.

 

Unreal_Engine_Loft_Archmodels_08

A samll sneak peek on base material.

 

Unreal_world_settings

World settings, we made some tweaks to lightmass to achieve better quality. All tweaked parameters have this small yellow "return" arrow on the right.

 

Unreal_Directional_Light_settings

Directional light settings.

 

Unreal_PostProcess_Settings

PostProcess Volume settings - we increased contrast and gain, make some colors corrections to shadows, added a bit of film grain and small bloom, we also increased quality of screen space reflections.

 

Unreal_Engine_Loft_Archmodels_17

Skylight settings.

 

Unreal_Engine_Loft_Archmodels_18

BP_SkySphere settings.

 

Unreal_Engine_Loft_Archmodels_19

The way we split the scene: wall element.

 

Unreal_Engine_Loft_Archmodels_20

Columns.

 

Unreal_Engine_Loft_Archmodels_21

A view from outside, you can see postprocess volume and lightmass importance volume bounding boxes.

 

Unreal_Engine_Loft_Archmodels_24

For better reflections we placed reflection spheres in the scene, settings are on the right.

 

Unreal_Engine_Loft_Archmodels_25

Project settings.

Thanks for reading! You can buy this scene or entire Archinteriors for UE4 vol. 2 in Evermotion Shop!

Author: Michał Franczak Editor: Michał Franczak
Tags: unreal
You may also like...
Unreal Engine  - free direct access for students

Unreal Engine - free direct access for students

Unreal Engine 4 is now free for students through Github.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.