This scene comes from Archinteriors vol. 47 - a collection of 10 office spaces. You can purchase this scene or the entire Archinteriors vol. 47 collection from Evermotion Shop.
Camera 1: wireframe / post-production view.
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Scene in 3ds Max viewport.
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V-Ray Light Lister. You can see that we are lighting this scene with V-Ray Sky and three interior light sources.
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Building mesh. We modeled more interiors in this scene than just an office seen in the camera, there are surrounding rooms either.
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As youcan see we have several light types here: V-Ray light portals in windows, small point lights over wooden decorative panels and two long, recantgular v-Ray lights near the wall on the right - there is our office.
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Using this light setup we have a nice mix of warm and cold lighting in the room.
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Decorative wooden panels.
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Wooden panels material.
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Wooden ribs.
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Wooden ribs material.
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Office interior - isometric view. wooden panels and ribs are hidden on this image.
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There are several small sphere V-Ray lights over wooden panels. You can see the settings on the right.
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Long rectangular blueish light settings.
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The other side of the office is closed by glass panels and doors.
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Glass wall / doors mesh.
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Glass material 1.
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Glass material 2.
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The middle of the office is occupied by large fancy table.
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Table top mesh.
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Table top material.
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Table top material, continued.
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Floor mesh.
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Floor mesh, isolated view.
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Floor mesh - close up.
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Floor material.
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Corridor.
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Corridor floor.
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Corridor floor material.
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Environment map / HDRI settings.
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Render settings.
Camera 1: raw render / post-production view. As you can see, differences are not big, we made only slight color changes. Thanks for reading! :)
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