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Making of Modern Office - Tip of the Week

Michał Franczak 2017-04-19 10:05 tutorial  > 3ds MAX  > texturing

Breakdown of industrial office scene made in 3ds Max and V-ray.

This scene comes from Archinteriors vol. 47 - a collection of 10 office spaces. You can purchase this scene or the entire Archinteriors vol. 47 collection from Evermotion Shop.

 

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Camera 1: wireframe / post-production view.

 

 

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Layer_1.png

Scene in 3ds Max viewport.

 

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Layer_2.png

V-Ray Light Lister. You can see that we are lighting this scene with V-Ray Sky and three interior light sources.

 

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Layer_3.png

Building mesh. We modeled more interiors in this scene than just an office seen in the camera, there are surrounding rooms either.

 

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Layer_4.png

As youcan see we have several light types here: V-Ray light portals in windows, small point lights over wooden decorative panels and two long, recantgular v-Ray lights near the wall on the right - there is our office.

 

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Layer_5.png

Using this light setup we have a nice mix of warm and cold lighting in the room.

 

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Layer_6.png

Decorative wooden panels.

 

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Wooden panels material.

 

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Layer_8.png

Wooden ribs.

 

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Wooden ribs material.

 

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Office interior - isometric view. wooden panels and ribs are hidden on this image.

 

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Layer_11.png

There are several small sphere V-Ray lights over wooden panels. You can see the settings on the right.

 

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Layer_12.png

Long rectangular blueish light settings.

 

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Layer_13.png

The other side of the office is closed by glass panels and doors.

 

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Glass wall / doors mesh.

 

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Layer_15.png

Glass material 1.

 

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Layer_16.png

Glass material 2.

 

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Layer_17.png

The middle of the office is occupied by large fancy table.

 

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Table top mesh.

 

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Table top material.

 

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Layer_20.png

Table top material, continued.

 

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Layer_21.png

Floor mesh.

 

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Layer_22.png

Floor mesh, isolated view.

 

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Layer_23.png

Floor mesh - close up.

 

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Layer_24.png

Floor material.

 

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Layer_25.png

Corridor.

 

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Layer_26.png

Corridor floor.

 

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Layer_28.png

Corridor floor material.

 

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Layer_29_1.jpg

Environment map / HDRI settings.

 

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render_settings_17.jpg

Render settings.

 

 

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Camera 1: raw render / post-production view. As you can see, differences are not big, we made only slight color changes. Thanks for reading! :)

 

 

Author: Michał Franczak Editor: Michał Franczak
Tags: vray office 3dsmax tip
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