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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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10. Your data will be automatically processed, including the form of profiling.
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OK

Unreal Engine 4: Importing FBX Camera Tutorial

Michał Franczak 2016-09-15 09:05 tutorial  > Unreal Engine  > animation

In this tutorial you will learn how to properly import your animated Blender camera to Unreal Engine 4.

Differences between those two applications don't let to simple FBX import, you need to take some steps to achieve 1:1 result that is correct both in Blender and Unreal Engine viewports (if you don't want to use add-on). It's also good to know, what UE4 does with your coordinates ;)

Alternatives to this tutorial are:
1. Use UE4 Tools add-on by Lluis Garcia. It can import camera animations to UE4 without copying cameras.
2. Use camera animation directly in UE4, using sequencer camera rails and rig

If you work in 3ds Max, this tutorial will help you to import camera. There is also an Exporter for 3ds Max Cameras that speed things up:

Author: Michał Franczak Editor: Michał Franczak
Tags: animation blender camera unreal
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