How To Make Your CGI Walls More Realistic
Realistic walls with noise modifier.
The "Levitate" render can be found here in 4000x4000px resolution: florianthamer.com/2016/05/02/levitate/
Additional notes:
- Use low res geometry as XP collider object. The original 3D scan from Turbosquid had about 880000 polygons, It's reduced down to 88000 which was still WAY too much. But after reducing it even more to 8800 the viewport ran smoothly
- Play with the frame sampling in the xpTrail object to reduce the polycount (e.g. a sampling value of 2 reduces your polygons of your sweep to half, 3 to one third,...)
- deactivate the caps of your sweep to save some more geometry
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