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Basics of Retopology

Denis Keman 2016-06-07 14:12 tutorial  > 3ds MAX  > modeling

Retopology is the process in which you have a pre existing high density detailed mesh, and on top of that mesh you build a new mesh with clean geometry.

This is widely used in gaming models where you want to have all the details from your sculpt into the game engine, or another place would be in Photogrametry or even when you go ahead and download a free 3D model that you like but it has crappy geometry that really doesn’t work with your scene.

 

 

Author: Denis Keman.  See more about Retopology.

Author: Denis Keman Editor: Michał Franczak
Tags: retopology
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