We add new 3D SCANS every week

Shop Now
Search
Cart
Sign in
  • offerCustomer zone
  • offerYour special offers
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of Norfolk Street - Tip of the Week

Michał Franczak 2016-04-13 15:29 tutorial  > 3ds MAX  > modeling

Making of a evening city scene from Archexteriors vol. 28.

This exterior is inspired by a evening view on Norfolk Street. In the middle of the scene you can see 100 Norfolk Street apartments building - an architectural masterpiece on the Lower Eastside of Manhattan. It is included in Archexteriors vol. 28 as scene 8. The scene was made in 3ds Max and rendered in V-Ray by Marcin Białecki (Evermotion).

Click on image to enlargeAE28_008_PP_evermotion.jpg

Final scene after post-production. You can see 100 Norfolk Street building on the right, busy shops and the street in the front. You can find real-world reference for this scene under this link: https://goo.gl/KO61kw
 

Click on image to enlargeAI28S08_0052_Layer_1_evermotion.jpg

View from camera 1.
 

Click on image to enlargeAI28S08_0051_Layer_2_evermotion.jpg

Overview of the scene. There are many buildings in this scene, we will not cover them all in this tip, because it would become too long. Buildings are surrounded by a dome with a evening sky material.
 
 

Click on image to enlargebuilding_behind.jpg

This scene is much larger than it seems - there are many buildings behind the camera that you will be able to use in your visualizations.
 
 

Click on image to enlargeAI28S08_0050_Layer_3_evermotion.jpg

The tall building mesh.
 

Click on image to enlargeAI28S08_0049_Layer_4_evermotion.jpg

Tall building is made of many elements. Altohugh it looks like 2d plane from camera perspective, it is actually fully completed model.
 

Click on image to enlargeAI28S08_0048_Layer_5_evermotion.jpg

Elements of tall building - from the left: side and back glass walls, interior floors, window framing and lights, front glass wall. There is a one more element not visible on this picture - a plane with a bitmap of night building windows. We will take a look at it later.
 

Click on image to enlargeAI28S08_0047_Layer_6_evermotion.jpg

Tall building  - front glass wall material.
 

Click on image to enlargeAI28S08_0046_Layer_7_evermotion.jpg

Front glass material is a multi-material made of several variations of glass. Those sub-materials have different IDs and are assigned to different windows, to increase realism.
 

Click on image to enlargeAI28S08_0045_Layer_8_evermotion.jpg

Front wall material - one of glass windows material.
 

Click on image to enlargeAI28S08_0044_Layer_9_evermotion.jpg

Front wall material, continued.
 

Click on image to enlargeAI28S08_0043_Layer_10_evermotion.jpg

Front wall material, continued.
 

Click on image to enlargeAI28S08_0042_Layer_11_evermotion.jpg

Front wall material, continued.
 

Click on image to enlargeAI28S08_0041_Layer_12_evermotion.jpg

Front wall material, continued.
 

Click on image to enlargeAI28S08_0040_Layer_13_evermotion.jpg

Front wall mesh. You can see that different window tints were assigned to different windows. We cared only for windows that are visible to the camera, bottom windows are the same.
 

Click on image to enlargeAI28S08_0039_Layer_14_evermotion.jpg

Tall building - Framing mesh.
 

Click on image to enlargeAI28S08_0038_Layer_15_evermotion.jpg

Tall building - framing material.
 

Click on image to enlargeAI28S08_0037_Layer_16_evermotion.jpg

Tall building - floors.
 

Click on image to enlargeAI28S08_0036_Layer_17_evermotion.jpg

Tall building - floors material.
 

Click on image to enlargeAI28S08_0035_Layer_18_evermotion.jpg

Tall building - floors material, VrayDirt settings.
 

Click on image to enlargeAI28S08_0034_Layer_19_evermotion.jpg

Tall building - side and back walls.
 

Click on image to enlargeAI28S08_0033_Layer_20_evermotion.jpg

Side and back walls are not visible from this camera angle, so we used only one variation of glass material.
 

Click on image to enlargeAI28S08_0032_Layer_21_evermotion.jpg

Inside the building we also placed a plane with a night windows bitmap and many lights.
 
 

Click on image to enlargeAI28S08_0031_Layer_22_evermotion.jpg

Bitmap mesh.
 

 

Click on image to enlargeAI28S08_0030_Layer_23_evermotion.jpg

Bitmap material.
 
 

Click on image to enlargeAI28S08_0029_Layer_24_evermotion.jpg

A bitmap plane and lamps seen from another angle.
 

Click on image to enlargeAI28S08_0028_Layer_25_evermotion.jpg

Vray light lister.
 
 

Click on image to enlargeAI28S08_0027_Layer_26_evermotion.jpg

A dome seen from the bottom.
 

 

Click on image to enlargeAI28S08_0026_Layer_27_evermotion.jpg

Dome material.
 
 
Click on image to enlargeAI28S08_0025_Layer_28_evermotion.jpg
Far behind the buildings you can see two small planes, they have trees bitmaps assigned.

 

Click on image to enlargeAI28S08_0024_Layer_29_evermotion.jpg

Tree bitmap.

 

Click on image to enlargeAI28S08_0023_Layer_30_evermotion.jpg

Tree plane material.

 

Click on image to enlargeAI28S08_0022_Layer_31_evermotion.jpg

A building inspired by 100 Norfolk.

 

Click on image to enlargeAI28S08_0021_Layer_32_evermotion.jpg

We placed some trees models by the street.

 

Click on image to enlargeAI28S08_0020_Layer_33_evermotion.jpg

Other models.

 

Click on image to enlargeAI28S08_0019_Layer_34_evermotion.jpg

Main floor is made of two planes - one for the pavement and one for the street.

 

Click on image to enlargeAI28S08_0018_Layer_35_evermotion.jpg

Street plane.

 

Click on image to enlargeAI28S08_0017_Layer_36_evermotion.jpg

Street material.

 

Click on image to enlargeAI28S08_0016_Layer_37_evermotion.jpg

Street material - VrayDirt settings.

 

Click on image to enlargeAI28S08_0015_Layer_38_evermotion.jpg

We also placed some low poly cars.

 

Click on image to enlargeAI28S08_0014_Layer_39_evermotion.jpg

..and some commercial stands.

 

Click on image to enlargeAI28S08_0013_Layer_40_evermotion.jpg

The other buildings are made with the same principal - side and back walls, floors, framing and windows.

 

Click on image to enlargeAI28S08_0011_Layer_42_evermotion.jpg

100 Norfolk mesh.

 

Click on image to enlargeAI28S08_0010_Layer_43_evermotion.jpg

100 Norfolk elements.

 

Click on image to enlargeAI28S08_0009_Layer_44_evermotion.jpg

100 Norfolk close-up.

 

Click on image to enlargebuilding_05_inside_01.jpg

The building is not empty. We placed some low-poly furniture in rooms.

 

 

Click on image to enlargebuilding_05_inside_03.jpg

The furniture - close-up.

 

 

Click on image to enlargeAI28S08_0008_Layer_45_evermotion.jpg

Camera settings.

Click on image to enlargeAI28S08_0007_Layer_46_evermotion.jpg

Vray sky settings.

Click on image to enlargerender_settings_evermotion_1.jpg

Render settings.

Click on image to enlargeAE28_008_raw_evermotion.jpg

Raw render.

Click on image to enlargeps_stack_evermotion_1.jpg

Photoshop post-production. High-pass for sharpening, added specular, reflection and refraction layers. Curves layer for better contrast and hue / saturation alyer for increased overall saturation.

Click on image to enlargeAE28_008_PP_evermotion.jpg

Final render! Thanks for reading. We are aware that we haven't show all - this is a big scene, there are many elements and tweaks here that go beyond the scope of this short tip.
 

You will find this scene and 9 more inArchexteriors vol. 28 in Evermotion Shop:

Author: Michał Franczak Editor: Michał Franczak
Tags: archexteriors 28 city tip
You may also like...
Tip Of The Week: uv channels

Tip Of The Week: uv channels

Learn how to bake maps from one uv channel into other and how to convert lots of maps into one big texture.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.

stephenhughes99 16:00:35  |  19-04-2016
How did you do the light trails of the car tail lights?
mbialecki 13:38:50  |  20-04-2016
1.Simple cyliders 2.VrayLightMtl 3. Gradient map on opacity slot. That`s it :) Simple quick fake. How do like it? :)
stephenhughes99 21:37:36  |  25-04-2016
Thanks, yes looks really effective! Must give it a go.
suvik 05:20:49  |  17-05-2016
I cant move the vrayphysicalcamera, can someone help me out? the layer isnt frozen and its not letting me rotate or move the camera.
mbialecki 12:38:25  |  18-05-2016
Hierarchy>LINK INFO> and then untick all :) Secret place in 3ds max about which just few people know ;)