Archexteriors vol. 1 for UE includes a complete house project with interior and exterior made exclusively for Unreal Engine. You will find here a complete scene with furniture, foliage, and props - over 400 unique models. Each room was carefully modeled and filled with props and assets. There are no empty interiors or exterior areas. The scene contains a big number of vegetation assets for your visualizations. Larger trees have LODs, which means they are suitable for each kind of visualizations and games. The scene contains procedural generated grass.
IMPORTANT: This collection is prepared for Unreal Engine 4.14, so the final results may vary in the different engine versions.
Recommended GPU: Geforce 980 Ti / 1080 or stronger.
Minimum requirements: 16 GB of RAM.
• Props scaled to Epic skeleton: Yes
• Physically-Based Rendering: No
• Texture Sizes:
- 1 Texture 128x64
- 1 Texture 256x32
- 2 Textures 128x256
- 1 Texture 128x512
- 14 Textures 256x256
- 1 Texture 128x1024
- 12 Textures 512x256
- 63 Textures 512x512
- 11 Textures 1024x256
- 5 Textures 2048x256
- 5 Textures 1024x512
- 160 Textures 1024x1024
- 1 Texture 1200x1200
- 10 Textures 2048x1024
- 2 Textures 4096x512
- 4 Textures 4096x2048
- 141 Textures 2048x2048
- 40 Textures 4096x4096
- 1 Texture 8192x8192
• Collision: Yes
• Vertex Count: between 1000 - 1200000
• LODs: No (only larger trees)
• Number of Meshes: 451
• Number of Materials and Material Instances: 674
• Number of Textures: 471
• Engine Compatibility: 4.14.0
• Intended Platform: PC, GTX 980ti
• Platforms Tested: PC
• Documentation Included: No
• Important\Additional Notes: project uses Mesh Distance Fields (long computation time)
Archexteriors for UE vol. 1 uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2015, Epic Games, Inc. All rights reserved.
Formats: UNREAL Software: Unreal Engine - 4.14, Unreal Engine - 4.15
Type
collection
Format
UNREAL
LICENCE