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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail:

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.


NOX updated to version 0.3.52

Marchewa 2013-05-01 12:00 article  > NOX

Displacement support added.

Displacement is available from version 0.3.52. It is set per material.

All geometry division is done just after loading scene and only then. This is set this way because all the initialization of speed-up structures like BVH and BSP should be recalculated after displacement change and memory fragmentation would slow down NOX. Because of this any changes to displacement settings should be saved to file and loaded again. One exception here is in material editor. Here one simple scene with plane (1mx1m) is added and only on this one displacement material can be rendered and there displacement will be recalculated for each change.

In material editor all displacement settings are placed in Geometry area. All here is set per material (exception is normal mapping which is per material layer).
- Displacement texture should be in grayscale (nonsaturated). For texture settings 1.0 gamma is recommended.
- Continuity checkbox turns on feature that will fill the gap that may arise when displacement is put on two neightboring triangles that don't share smooth group (different shade normals on connective vertices).
- Depth is the amount of displace for maximum value (white on tex). It is set in meters.
- Shift is a correction of above setting. It is a constant value added to depth.
- Subdivisions means how many triangles will be created from one source triangle. There is no per-view security mechanism to decrease that value and it will always divide in that number of triangles. So caution is recommended when using it with actual dense source geometry.
- Normals define how destination normals will be evaluated. Default "Smooth" will evaluate local value from displacement texture on vertex coordinates. It is the slowest option. "Face" will set one normal per triangle - as there would be no smoothness. "As source" will put normals as were on source triangle. It is recommended for usage with normal mapping.
- Ignore scale option changes internal used depth and shift values. With it turned on magnitude of displacement will be evaluated for source object. It can be very usable when you have many instances of the same object with different scale. With "Ignore scale" turned off for each instance there would be another copy of mesh created with possibly large amount of memory consumed. But it would give correct amount od displacement.
It is also recommended to use it with some caution. In 3d software instances of object when scaled can have large magnitude of scale which won't be applied to mesh but to instance itself. Here "Ignore scale" will displace it with wrong value for instance.

Now that you know how it works you should be aware that displacement is very scale dependent feature. Careful depth and shift values and texture coordinates are very recommended.

Author: Marchewa Editor: dr_After
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