The latest release of Substance 3D Painter provides ICC support, material scaling based on physical size, new bakers and content, and more.
- ICC Support - This feature provides support for ICC profiles natively within Painter, ensuring that colors display correctly in the viewport – the same technology present in Illustrator and Photoshop. Color consistency will improve the quality of designs; smooth integration with other Substance 3D and third-party apps will allow designers to explore their graphic designs with confidence in Painter.
- Physical Size - Painter now takes into consideration real physical size information embedded in SBSAR files imported from Designer, Sampler, or Substance 3D Assets. This allows you to improve your texturing efficiency and fidelity by directly autoscaling your materials based on the physical size of your mesh in Painter. If, for instance, you need a pattern to recur every two centimeters, at a real-world scale, you can ensure it does precisely that. Or if you’re working with multiple materials on a single mesh – two different fabrics on an armchair, say – these materials will automatically scale to their real-world size by default, providing overall consistency.
- New Bakers - New bakers have been added for height, bent normal, and opacity maps. The effect of this is that texturing is easier, as the app can leverage the new bake to drive layer stack texturing, as well as quicker, because there is no longer any need to pass through another app to bake any missing information. The bent normal baker assures improved visual accuracy in Painter’s viewport. Bent normals improve the occlusion and reduce light-leakage when computing the diffuse shading helping ground object better than before. The opacity baker can be used to bake holes, an especially useful feature for scans and tiling materials. The height baker can deform tessellated low-poly meshes. And the bent normal baker can be used with the new shader feature to improve the fidelity of shading and lighting, in the viewport as well as in game engines.
- Painter also includes 3 completely new 3D noises, and updates its 4 existing 3D noises with improved parameters and presets. Overall, more than 100 new presets have been added to Painter’s collection of 3D noises, so that users can more easily see the vast range of possibilities available.
More info on Adobe Substace blog.
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