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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Unreal Engine 5 is now available in Preview

PR 2022-02-23 10:39 article  > Software

Check what's new!

Epic is currently working towards the final shipping version, with all features that it intends to include now ready for testing. In addition to many improvements to previously exposed tools like Nanite, Lumen, One File Per Actor, World Partition, and MetaSounds, you’ll find some new animation tools, groundwork support for Large World Coordinates.

Unreal Engine 5 Early Access was focused on exposing new features for next-gen game, visualization and 3d environment development. 

 

 

 

Nanite

Nanite is UE5’s new virtualized geometry system that enables you to create games and worlds with massive amounts of geometric detail. In this release, there have been many improvements:

  • Improved performance and memory usage of Nanite streaming in editor
  • New error-based metric for Fallback Mesh creation (previously called Proxy Mesh)
  • UX to batch convert assets to or from Nanite and perform on-disk data trimming
  • Support for all view modes and usage flags, e.g. Shader Complexity view mode
  • Per-instance selection
  • Per-instance/Actor custom data

Lumen

Lumen is UE5's new fully dynamic global illumination and reflections system, designed for next-generation consoles.  There have been many stability, quality, and performance improvements, including:

  • Full hardware ray tracing support, which doesn’t require distance fields or any other software tracing, and scales up to large worlds
  • Improved Final Gather quality, especially visible on foliage
  • Glossy reflections on translucency
  • Translucency Final Gather, which improves global illumination quality on translucency
  • Landscape support

Virtual shadow maps

This new shadow mapping method delivers consistent, high-resolution shadowing. Virtual Shadow Maps are specifically designed to work well with highly detailed film-quality Nanite assets and large, dynamically lit open worlds.

Enhancements in this release include:

  • Overall stability and performance improvements
  • Improved handling of shadow invalidation due to moving/deforming meshes
  • Support for more non-Nanite mesh types
  • Support for more material types for foliage (two-sided, subsurface)

Path Tracer

Introduced in Unreal Engine 4.27, the Path Tracer is a DXR-accelerated, physically accurate progressive rendering mode that requires no additional setup, enabling you to produce offline renderer-quality imagery right from Unreal Engine. 

More info on Unreal Engine 5 site.

Author: PR Editor: Michał Franczak
Tags: engine unreal engine
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