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Bridge to Unreal Engine
A new plugin for Unreal Engine that enables you to import Twinmotion projects into the Unreal Editor. With this extended pipeline, an architect can communicate preliminary concept ideas—such as visually indicating the type of materials, lighting, context, and other project elements—in Twinmotion, and then pass the project on to a visualization specialist for further refinement in Unreal Engine, including accurate lighting and material scenarios, higher-quality visualization outputs, animations, and other advanced behaviors.
Browse Evermotion Unreal Engine 4 collections.
Once in Unreal Engine, you can add advanced functionality to your project, for example using the Variant Manager to present bespoke and customized design options.
Presenter Cloud Early Access
Share your projects with any stakeholder anywhere in the world, with Early Access to the new Twinmotion Presenter Cloud service. With just a basic Windows or macOS desktop computer and a web browser, users can view and interact with a Presenter file running on a high-end GPU in the cloud.
Megascans in Twinmotion library
Epic integrated the Quixel Megascans 3D Assets and Surface categories into the Twinmotion asset library for easy browsing and access directly within Twinmotion projects. Assets are stored on the cloud until downloaded for use, reducing local storage requirements.
Datasmith Direct Link
Datasmith Direct Link now works with Revit, enabling you to aggregate multiple Revit files representing different stages.
More about Twinmotion on Epic site.
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