Introducing Project Lavina

Chaos Group 2020-08-03 08:28 article  > All

Learn more about Project Lavina, see it in action and understand how it could fit in your architectural workflow.

A webinar with Chaos Group's Lon Grohs and Simeon Balabanov, as well as our guest speaker Attila Cselovszki from Brick Visual.

Discussed topics include an overview of the demo scene in 3ds Max, importing your scene to Lavina, navigation, setting up a camera, interface waltrough, creating and editing an animation, setting up lighting, post-processing effects, materials and getting your scene back to 3ds Max.



With Project Lavina you can load V-Ray scenes from your favorite creation tool without any additional data preparation and explore them in full detail within a completely ray-traced environment.  The most recent beta build includes an all-new animation editor. Now, you can create, edit and render animated 3D sequences directly in Project Lavina, enabling you to explore ideas before sending them to clients and co-workers.

After loading their V-Ray scene into Lavina, you can start animating using a simple key-based method. Using cameras set in 3D applications or Lavina as markers, you can direct the editor through the various milestones, manipulating transition time and moves at will. A new tool helps Lavina keep track of new cameras/poses during this process, ensuring scene consistency when you want to fine-tune in your 3D application.


Author: Chaos Group Editor: Michał Franczak
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