The latest update introduces RTX support, Decals support and a number of useful improvements for easier geometry and material management. V-Ray for Grasshopper also incorporates numerous tweaks to improve the workflow between Rhino and Grasshopper.
V-Ray for Rhino features:
- CPU, GPU AND HYBRID RENDERING - V-Ray comes with two powerful rendering engines. You can choose between super-fast GPU and CPU or Hybrid rendering to best suit your project needs and requirements.
- DENOISER - Remove noise and dramatically cut the render times. With V-Ray Denoiser, you can denoise each render element in post-production. And with the NVIDIA AI Denoiser, V-Ray delivers instant feedback with less noise, while you design interactively.
- INTERACTIVE RENDERING - Render while you design. See results right away as you adjust lights, materials and cameras. You could also look at the denoised image while rendering in the Rhino viewport.
- RENDER ELEMENTS - Render separate layers for more artistic control in image-editing software.
- V-RAY SWARM - Render with maximum power using V-Ray’s new simple and scalable distributed rendering.
- ANIMATIONS - V-Ray for Rhino enables light studies, turntables and fly-through animations rendering and an optimal way.
- V-RAY FOR GRASSHOPPER - V-Ray for Grasshopper is now quicker and simpler with new preset lighting and material setups. Grasshopper objects can be rendered directly as part of the Rhino scene without baking geometry.
- CHAOS CLOUD - Rendering on the Cloud is just one click away.
- AUTOMATING SNAPSHOTS & BATCH RENDERS - V-Ray Batch makes it easy to render snapshots from the same project or views from multiple Rhino files all at once.
- SCENE INTELLIGENCE - Automatically analyzes your scene to optimize rendering so you get the best quality in less time.
- VIEWPORT RENDERING - An overlay on top of SketchUp's viewport. It is rendered interactively and if scene changes are made, updates the rendered result.
- CRYPTOMATTE RENDER ELEMENT - The Cryptomatte render element automatically generates and stores object- or material-based masks. It’s perfect when you need to create multiple Multimattes or accurately select objects in post-production.
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