Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
The project uses real-time ray tracing technology for the most realistic representation possible. Unreal Engine 4.22 is the first real-time renderer to include ray-tracing technology as part of its toolset.
When used with the NVIDIA RTX™ technology, Unreal Engine can produce real-time ray-traced transparency, soft shadows, reflections, and other lighting phenomena that previously could be produced only with raster methods in real time.
Since the release of UE 4.22 we’ve seen the first real-time ray-traced projects rolling off the pipeline, including this exciting work from Buildmedia.
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