Real time ray-tracing project with NVIDIA Quadro RTX

UE4YT 2019-05-24 15:41 article  > All

See real time ray-tracing incorporated in a real project in Unreal Engine.

The project uses real-time ray tracing technology for the most realistic representation possible. Unreal Engine 4.22 is the first real-time renderer to include ray-tracing technology as part of its toolset.

When used with the NVIDIA RTX™ technology, Unreal Engine can produce real-time ray-traced transparency, soft shadows, reflections, and other lighting phenomena that previously could be produced only with raster methods in real time.

Since the release of UE 4.22 we’ve seen the first real-time ray-traced projects rolling off the pipeline, including this exciting work from Buildmedia.

 

Author: UE4YT Editor: Michał Franczak
Tags: unreal nvidia rtx rt
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Nagrania00:08:11  |  27-05-2019
When will we see this in games?

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