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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

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10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Archinteriors for UE4 vol. 7 - sneak peek

Evermotion 2019-04-01 13:39 article  > All

Completely new interactive Unreal Engine 4 arch-viz collection is coming!

Here is a little sneak peek of our current work in production. 

We are working on an interactive scene that will allow you to place dynamic mesh anywhere and then change its look by switching to different design and materials on the fly in real-time! It will be an easy solution from designers perspective (just drag and drop blueprint to your scene) and for clients (use a simple browser to change materials and meshes).

 

 

 

Release date: to be announced!

 

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Browse our Unreal Engine 4 collections.

Author: Evermotion Editor: Michał Franczak
Tags: unreal ue4 ue4
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Monogo 22:12:51  |  04-04-2019
Just one question. U guys using capsule shadows or rtx raytrace to achive smooth shadows on movables objects?