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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Quixel Bridge 2018.5 released

Press release 2018-11-14 11:05 article  > All

Bridge 2018.5 ships with major features to further improve the way you manage, import, and export your content.

This release comes with an arsenal of Live Links to make your exports faster. Brand new plugins for Autodesk 3ds Max, SideFX Houdini, Marmoset Toolbag, and improvements to our Live Link for Autodesk Maya and Unity are available today.

Live Links are plugins that allow you to connect your favorite software to Quixel Bridge, giving you a one-click solution to export assets from Bridge with pre-defined materials, geometry setups, and displacement support.

Houdini Live Link - The SideFX Houdini Live Link is an extensive and powerful plugin that allows you to import assets from Bridge, scatter them, create custom triplanar setups, create geometry from atlases, and more.

3ds Max Live Link - Rebuilt 3ds Max Live Link from scratch with a new lightweight structure and updated support for Corona, Arnold, Octane, V-Ray, Redshift, and FStorm. Discover the Quixel Bridge

 

 

Marmoset Toolbag 3 Live Link - This release of Bridge also packs a full-fledged Live Link for Marmoset Toolbag 3, giving you an incredibly easy workflow for creating scenes, iterating ideas, or prototyping environments within this mesmerizing real-time renderer.

Maya Live Link - The Maya Live Link is getting its first major update with Bridge 2018.5. Redshift, Arnold, and V-Ray have all been updated to the latest version, and their displacement workflows have been dramatically improved.

Channel Packing - Speed up your workflow with dynamic, super fast channel packing in Quixel Bridge. Channel Packing allows Bridge to keep your assets optimized and memory lean during export.

Channel Packing is an optimization technique that minimizes texture files and reduces memory usage — which is great for optimizing your scenes. Multiple textures can be packed into the individual channels of an image and each channel can then be used separately in your application.

How does Channel Packing help improve speed and workflow?

  • Decreases memory footprint and boosts performance, as up to 4 texture maps can be packed into one single map.
  • Allows for manipulating colorspace, channel, channel depth, format, and image type.
  • Allows for inverting textures on the fly, if needed. (For instance: a Roughness to Gloss conversion).
  • Set up your own presets. Configure your channel packing preferences once, and then automatically use them for one-click exports to your favorite 3D tool.
  • Bridge will convert and send the channel packed textures to the destination you’ve defined. Channel packed textures will always have a “Packed” flag in their file names.

Create your own Live Link

You can easily integrate Bridge with your in-house custom tools, game engines, and plugins. When exporting an asset in Bridge, choose “Custom Export” in the applications menu, enable and set a custom local socket port value, and you’re good to go! You can write the JSON data to a destination folder, or the JSON data can be sent over a local socket port.

Import your own assets

The latest Bridge release comes with a much-anticipated importer for your own custom assets. The new importer allows you to organize, manage, and search through all your assets in one place — right inside Bridge. You can now also import Megascans asset zips or folders, in addition to your own custom assets. Simply drag and drop in Bridge.

Once your asset library is available inside Bridge, you can leverage the power of Bridge Live Links as well. Live Links give you one-click exports to your favorite 3D tools without having to manually set up materials or textures.

The custom assets you import will appear in the new “External” filter in the left-hand-side panel. This filter appears once you’ve imported at least one custom asset. And any Megascans assets you import will be available in your local library and appear in the “Downloaded” filter, as usual.

Deep search

The full power of Bridge’s advanced deep search is now available on all filters. This makes searching through your imported assets quick and easy.

And there’s more…

  • A new update for the Unreal Engine 4 Live Link is now available with support for the upcoming 4.21 version of the engine.
  • Channel Packing for the Unity Live Link has been improved.
  • Squashed a few import bugs in the Unity Live Link.

More info: Quixel Bridge Site

Author: Press release Editor: Michał Franczak
Tags: quixel
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