if You are new user
if You already have an account
The new 2.4 version comes with many improvements.
Skinning and skeletal animation
From now on you can create moving characters using bones, skin modifier and keyframe animation.
To demonstrate this feature in action, the developers prepared a small 3D browser game called Farmer’s Journey:
This game was created by a single person in just 2 weeks thanks to 3ds Max integration and Puzzles visual programming editor. The interface was built in external web design software (Webflow) and linked in the game with HTML Puzzles.
Improved 3ds Max integration
Position, Orientation and LookAt constraints are now supported. The LookAt constraint, if used with the camera, effectively produces 3D billboards.
The Auto-Assign Verge3D Params option was added to the Verge3D menu (enabled by default). You can turn it off and Verge3D props won’t be added to objects automatically.
Online store mock-up
Verge3D Recliner demo was updated. Now it’s not a standalone 3D product configurator but rather a full blown mockup of a e-commerce website page. Once again, it was created using Puzzles editor without a single line of code.
New Puzzles features
Now you can save puzzle sets to the globally available library and retrieve them from it when necessary.
This release comes with 4 new Puzzles which will improve your web design workflow. For example keyboard events can now be captured and used for your interactive apps.
Physics and Other improvements
The physics module is now available for developers. It include many features, such as collision detection, dynamically moving objects, support for characters and vehicles, simulated springs, ropes, cloth, and much more.
This release also comes with Internet Explorer 11 support and various documentation improvements especially for PBR rendering section.
Read the official press release here:
LEAVE A COMMENT