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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

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8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Unreal 4.19 released

Press Release 2018-03-15 08:26 article  > Software

With physical light units, better landscape generation and new antialiasing method.

New features:

Temporal Upsampling

New upsampling method increases quality of output, now your background objects will be more sharp and crisp than with previous Temporal Anti-aliasing.

 

Dynamic Resolution

Resolution is adjusted to deliver desired framerate to maintain smooth gameplay

Physical Light Units

Now all lights intensity can be set in physical units. The setting is controlled for each light individually.

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Live Link Plugin Improvements

Now you can link data between Unreal Engine, Maya and Motionbuilder.

Sequencer Improvements

You can now copy/paste/duplicate object tracks and their child tracks from the right-click context menu, even between sequences.

You can now offset the Actors controlled by Sequence Transform tracks with a global offset at runtime. This allows you to also reuse a Level Sequence in different coordinate spaces.

 

Landscape Rendering Optimization

Landscape level of detail now uses screen size to set detail of object, which gives more detail of the distant objects.

Material Parameters Editing and Saving

Save parameter values to a new Child Instance or Sibling Instance in the Material Editor and the Material Instance Editor.

Save to Sibling Instance enables you to save the current parameters and overrides to a new Material Instance with the same Parent Material.

Save to Child Instance enables you to save the current parameters and overrides to a new Material Instance with the current instance as the Parent Material.

Material Layering

Material Layering enables you to combine your Materials in a stack, using the new Material Layer and Material Layer Blend assets. 

 

Cloth Updates

Folder Favorites for the Content Browser

You can now mark any folder in your Content Browser as a "favorite" to make it easily accessible. 

Author: Press Release Editor: Michał Franczak
Tags: unreal
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