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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

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ADAM: Episode 3 from Neil Blomkamp

Neil Blomkamp 2017-12-01 08:44 article  > All

Unity Technologies has released ADAM: Episode 3, on YouTube, created by Academy Award-nominated director Neill Blomkamp and OATS Studios using Unity 2017.

This is the third installment in the ADAM franchise, a visually-stunning series that explores a world where human prisoners have had their consciousness transferred into the bodies of mechanical cyborgs.

“I have had the privilege of leading VFX on blockbusters like Fast and Furious 6 as well as story-driven sagas such as Zero Dark Thirty. In my years, I’ve never had a more powerful and instantly responsive toolkit than Unity,” said Chris Harvey, VFX supervisor, OATS Studios. “Working in real-time in Unity 2017 gives the team the flexibility to make important creative changes without having to suffer the consequences of reshoots, saving us time and money.” - Neil Blomkamp

 

The original ADAM, created by Veselin Efremov, was released in 2016 as a short film to demonstrate technical innovations of Unity. It won a Webby Award and was screened at several film festivals, including the Annecy Film Festival and the Nashville Film Festival. ADAM: The Mirror picks up after the end of the events of ADAM where the cyborg hero discovers a clue about what and who he is. ADAM: Episode 3 gives viewers their first glimpse of one of the villains in the ADAM universe.

OATS was founded as an indie film studio that experiments with the latest filmmaking technologies, and its work on the ADAM franchise is the first time they have worked in a real-time creation engine like Unity 2017. Harnessing the power of real-time rendering, OATS used Unity 2017 to create photorealistic graphics and lifelike digital humans. This was achieved through a combination of Unity’s advanced high-end graphics power, new materials that use the Custom Render Texture feature, advanced photogrammetry techniques, Alembic-streamed animations for facial and cloth movement, and Unity’s Timeline feature.

“More and more of the world’s boldest filmmakers are choosing Unity to help bring their creative vision to life,” said Isabelle Riva, head of Made with Unity, Unity Technologies. “By shooting and rendering in real-time, Blomkamp and his team at OATS were able to achieve breakthrough visuals that stand as a monument to the level of graphics achievable on Unity. We can’t wait to see what the next wave of game developers and filmmakers create.”

ADAM: The Mirror and ADAM: Episode 3 were created back-to-back by a team of 25 people over the course of six months, and they demonstrate the latest technologies Unity 2017 has to offer.

 

Author: Neil Blomkamp Editor: Michał Franczak
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