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Redshift presentation at the SIGGRAPH 2017

Redshift 2017-10-30 09:23 article  > All

Redshift is a GPU-accelerated biased render engine for fast production-ready rendering.

Watch Co-founder and VP of Engineering Rob Slater explain how Redshift has grown in popularity over the last year,  improved performance in many areas, and cover important features that will be added to Redshift in the future.

Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. 

 

 

More Features:

  • Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.
  • Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
  • Multi-lobe anisotropic specular using the physically-based Marschener BRDF.
  • Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.
  • Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field.
  • Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.
Author: Redshift Editor: Michał Franczak
Tags: redshift
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