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3ds Max 2018.2 Update new features

Press release 2017-08-31 09:46 article  > All

New spline tools added to the latest 3ds Max update.

Top image: courtesy of Sergio Mereces

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The Freehand Spline allows you to create hand-drawn splines directly in the viewport.

 

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The Spline Influence Modifier allows you to create a soft selection of spline knots based on their proximity to specified objects.

 

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The Spline Mirror Modifier allows you to easily duplicate a spline along a specified axis. Duplicates any present normals.

 

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The Spline Morph Modifier allows you to blend between different shapes. Two methods available: progressive and blended.

 

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The Spline Overlap Modifier detects self-overlapping splines and adjusts the displacement of the intersecting segments.

 

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The Spline Relax Modifier smooths out splines by relaxing knot positions and/or handles.

 

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The Optimize Spline Modifier reduces the number of knots and adjusts their handles to optimally reproduce the original spline as closely as possible.

 

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The Influence Helper allows you to easily select vertices and apply proximity based falloffs to effects.

 

Enhancements and Changes

  • PathDeform ModifierThe PathDeform modifier now works in object space and can also push the materials onto the geometry based on the materials applied to segments.
  • Normalize Spline ModifierThe Normalize Spline modifier now gives you more options to make your splines even out.
  • UVW Unwrap ModifierThe top UVW Unwrap Modifier defects submitted and nominated by the user community have been fixed in a continuing commitment to quality.
  • CAD based importCAD based imports through ATF now have an average 30% reduction in conversion times.
  • ViewportsComplex scenes, such as a commercial airliner interior with hundreds of seats, can now be used and manipulated in the viewports.

More info: 3ds Max documentation

Author: Press release Editor: Michał Franczak
Tags: 3dsmax 2018
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