In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:
1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)
2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org
3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.
4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.
5. Your personal data shall not be transferred to the third country, nor to the international bodies.
6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.
7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.
8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.
9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).
10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.
Eevee is the latest „wow” thing in Blender. It’s interactive viewport renderer, that works in realtime and can be used for previz, simple animations, previewing shaders before exporting them to game engine, etc. Is it for you? Find out!
Who is it for?
Asset creators:
Eevee in its current state is useful for game assets creators that work mainly with PBR (physically based rendering) shaders that end up with exporting their models to Unreal Engine 4 or Unity. Now they can preview how model looks without the need of importing them to game engine, making corrections and re-importing again, etc. Their workflow can be greatly accelerated thanks to Eevee.
Animators:
Eevee can be useful as a nice tool for animators – it provides decent visual quality, it’s very fast and you have your all* Blender tools that you love – cameras, Dope Sheet editor, Curves editor, all the navigation you already know – you are in familiar area and that makes completing your work faster and more convenient.
*Well, currently not all Blender tools work in 2.80 version: many deforming modifiers do not work in current Blender 2.80 builds, you cannot access pose mode for rigged objects, those modifiers that are working are not updating object states in real-time, etc. We expect that it will change as development of Eevee progresses.
Arch-viz:
Eevee can be a great tool for arch-viz people. It’s obvious that it still lacks in certain areas, but if those flaws (that we are listing below) will be addressed, it can be a strong competition for game engines. Of course, probably we will not have Blender-based interactive applications in the future (opening doors, changing wall colors, etc) like we have in game engines, but if we will be able to render stills, animations and cubemaps in seconds, it will be great.
On the advantages side:
Cons:
Our conclusion when it comes to using Eevee in the way we use Unreal / Unity: If Eevee developers want to compete with game engines when it comes to entertainment visualization, they have still a long way to go.
Eevee realtime renderer now supports:
What it lacks?
Eevee is very young so it does not deliver everything that we would like to see at this point. There are some flaws, we made our subjective list:
Volume Lighting / shadows sampling has a big effect on quality of the effect. Unfortunately, we cannot input more than 256 samples.
Summary
Eevee looks very promising, it’s in really early state of development so we can forgive all glitches, bugs and absence of many features. We hope that Blender developers want to make a great looking, scalable engine that will not end up as „previs” solution, but will be fully usable for entertainment and animation purposes (have you seen latest Unreal Summer reel? It’s amazing!). For now we recommend testing it, but not on your important files – make some new projects and have fun.
Our final verdict is: Eevee is definetely interesting renderer that we will watch closely. It has a potential to be usable for animators and arch-viz crowd, but it's not there yet and probably it will take a year or more to polish all the stuff. Fingers crossed and good luck, Blender Team! :)
Interested in Eevee? It’s available on www.blender.org site as „bleeding edge” Blender 2.80 build (new build every day!) – you can test it yourself if you want to, just download Blender 2.80 branch for your system here.
TIP 1: Check out HDR lighting – it really can make things look pretty. The most important „look” factors when it comes to eevee are: quality of environment maps, textures quality and small color corrections in Filmic mode.
TIP 2: You can import black / grey / white / reflective spheres to your scene to check overall balance of colors in your scene.
TIP 3. Play with volumetric lighting. It just needs two steps:
TIP 4: Blender 2.80 has problems with importing FBX and OBJ files, if you need to check them in Eevee, run Blender 2.79 and save a file in .blend format, then File > Append objects in Blender 2.80.
Top image: Evermotion chair, re-textured in Substance Painter and rendered in Blender 2.80 Eevee engine (by Michal Franczak).
LEAVE A COMMENT
COMMENTS