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Corona Renderer 1.6 for 3ds Max Released!

Corona Renderer 1.6 for 3ds Max Released!

Press release 2017-04-24 14:09 article  > Software

Read about new features!

Top image: Private Residence Mountains by Thomas Vournazos, Slashcube GmbH

MORE SPEED AND FREE MEMORY

  • Up to 200% speed boost in scenes where direct lighting from HDRI environment is dominant, compared to Corona 1.5.2
  • 5x faster LUT parsing
  • New stratified random sampler makes noise disappear faster
  • Glare is rendered 33% faster
  • Interactive rendering is virtually a real-time experience now thanks to subsampling; refresh rate was also improved, and unnecessary restarts fixed
  • Support for the latest Embree provides an additional 2-3% speed boost
  • Memory usage is lower when using deformable motion blur

REWORKED DISTRIBUTED RENDERING

  • New improved UI on master and slaves
  • No more missing assets, as they are sent automatically to each render node
  • Memory usage is reported by the slaves
  • Adaptivity now works with DR…which means faster rendering and that noise limit can be used with DR

NEW FUNCTIONALITY

  • Introducing the Corona Image Editor (CIE) – a portable application which loads Corona EXR files and supports all Corona VFB features, including adjusting LightMix and Denoising without re-rendering, and without running your 3D software
  • LightMix has been given a generous UI upgrade, and you can now bake its properties directly into the scene
  • The Corona VFB now features curves, sharpening/blurring, and various UI improvements
  • Shift-click to add new render regions, and Ctrl-click and drag their borders to make them fuzzy; regions’ size and position are also saved within the file
  • Corona Scatter can now scatter in regular patterns, and on splines
  • Triplanar map lets you forget about seams and stretching on complex organic and geometric forms
  • Multimap UI has been enhanced with frequency spinners and random gamma
  • Round Edges is now virtually impossible to distinguish from real chamfered geometry, and it renders faster
  • Corona Lights with directionality enabled are not rendered black anymore
  • Bloom and glare now works with spherical VR renders, without seams or distortion
  • Stereo images without the spherical projection can be used to create classic side-by-side stereo images and animations
  • Corona Bitmaps can now be rotated using degrees when used in the Environment slot

ADDITIONAL GOODIES

  • The long awaited terminator shading fix is finally here! The faceted shading on low poly objects, visible especially when bump mapping was used, is a thing of the past!
  • A free set of IES profiles is now included in the installation (thanks Real-IES for providing these!)
  • New photographic LUTs have been included (thanks to Kim Amland, known as Dubcat on the forums, for providing these!)
  • Rendering progress on Windows taskbar lets you see progress while using other applications
  • 3ds Max 2018 is supported

CORONA_BANNER_1.jpg

Author: Press release Editor: Michał Franczak
Tags: corona
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