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Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

3DCoat 4.7 is out

Press release 2016-07-11 09:19 article  > Software

Read about new features.

Key Features:

  • New Physically Based Shader. Now GGX lighting natively supported.
  • Almost all Voxel Shaders are PBR compatible now. Each shader has rich set of parameters, including different textures, SSS, Gloss, Metalness, Cavity and Bulge settings. Very good support of cavity and bulge is present in realtime.
  • All PBR shaders effects (except pseudo SSS effect) are exactly baked into paint room.

  • PicMat-s are also present but it is not guaranteed that they will be baked correctly, so use them only on intermediate stage.
  • GGX exact support means compatibility with most of current game and render engines.
  • Painting over mesh is "as is" without modulation on background shader color. But painting over layer 0 is disabled for Voxels/Surface.
  • Old shaders are disabled because shaders system was completely re-made.
  • Old panoramas are disabled, you will need to add them as HDR or EXR files from scratch.
  • Multiple maps Baking, including AO, SSS.
  • New Export Constructor. It allows to pack many channels into one texture in custom way. It helps to adopt 3D-Coat's texture export for any render or game engine.
  • Anti-aliased painting introduced everywhere: Vertex Painting, PPP, MV, Ptex. It is applied to stencils, materials, brushes, text, curved pictures.
  • New low-poly modeling Retopo Tools: Cut and Connect, Extrude faces, extrude vertices, Intrude, Shell.
  • New Primitives Added: screws, spirals, etc with rich Options set.
  • 3D-Printing Export function included in PRO version.

Paint Room Changes:

  • Per-Pixel Painting speed essentially increased especially for big texture resolution, big polygons, materials dependent on cavity.
  • Export of metalness is possible in Gloss/Specular color workflow as well.
  • New import option for PPP: Import each material as separate UV set.
  • Relative paths to textures in exported OBJ files.
  • When paint with Smart Materials depth channel will replace current one on this layer instead of constant growing.
  • Color picker gets color from everywhere on screen. In color picker dialog clicking outside the picker window will pick color as well. "V" hotkey works there as well.
  • Group # instead of Layer # for default names for paint groups.
  • RMB->Share item/folder works correctly for PBR materials.
  • Image may be directly dropped onto Smart material editor slots.

evermotion_sl_01586.jpg

Sculpt Room Changes:

  • Nice bevel in primitives with "sector" option.
  • Smoother/angulator/subdivide got 3d lasso in e-panel.
  • Non-boolean merge all/merge subtree.
  • "Ignore back faces" works for Move tool in surface mode.
  • LMB/RMB/MMB outside of Sculpt RMB menu will close the menu instead of sculpting action.
  • Tools in space panel adjusted in a bit more logical order.
  • When select a volume via H key VoxTree will be scrolled to show selected volume.
  • Geometry -> Retopo mesh->Sculpt mesh option.

Other changes:

  • Rendering quality in render room improved. Now all samples are summarized with gamma correction that leads to much better visual result.
  • Retopo shaders are PBR-compatible, retopo model lit in correspondence with panorama.

You can learn more about this release on 3DCoat website.

Images in the article by https://www.kaitkybar.com

Author: Press release Editor: Michał Franczak
Tags: texturing 3dcoat
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