Hi NOX devs! I'm using Blender 2.67; I really like NOX but one thing that prevents me from using it more regularly is the necessity to apply all mesh modifiers before rendering, including subdivision, which can make for a pretty heavy scene in the viewport.
I'm looking into the code to fix this, which isn't so difficult to understand, but one thing's got me a little stumped. The addon has to calculate the mesh size, but these functions add and subtract what seem to a user like arbitrary numbers. I mean, I'm sure they're absolutely necessary, but I can't read the exported NOX file to see exactly what's being written to the file.
If someone could help me understand some of the functions in export_nox_scene.py, I'd like to help get mesh modifiers working for export.