Dark Blood, steve_cole: it means that you upgraded NOX to current version, but plugin for Max remained from previous one. Simply change max plugin file. Or you can run plugin installer.
Dark Blood, steve_cole: it means that you upgraded NOX to current version, but plugin for Max remained from previous one. Simply change max plugin file. Or you can run plugin installer.
I take plugin from .rar folder and it is the same file which I get during installation.
I didn't used autoupdate option in nox so all files were installed in good way - I hope.
Another reason would be that location for new plugin is now different and 3ds max try to load both.
ups , is it time to reduce poly count ?
now it's only 13 000 000 polys ... with up to 8GB RAM usage.
Hi Dark Blood,
The bridge modelling and texturing are perfect! But the sidewalk texture scale seems too big...
Cheers
I mean the orange/brown pavement from the sidewalk, I'm not finding any good photo references, but IMHO the scale seemed odd when compared with the bridge pillars...
I have a problem with error :
"Creating BVH , nodes left:2"
text appear during loading scene in nox and then nox crash.
what it exactly mean ?
Last edited by Dark Blood; 2012-06-12 at 08:49 AM.
It is not an error. It is current operation info. Just after it NOX crashes. We'll work on fix once I catch you online.
As for pavement its scale looks not natural also for me. It makes scene look in micro-scale. Tram would be about 3 bricks wide.
Last edited by marchewa; 2012-06-12 at 12:33 PM.
Yes, you have right. I leave pc for rendering. I will show image after 18.00 with new scale. About crash:
problem appears only with one group of my objects. I think there is some kind of problematic object/geometry/thing.
update ,
I will rerender scene with new version - lot of improvements and ... motion blur ( particles )
5 h should be enough .
attachment : 11 hours render
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It looks like I don't post at time last image , so take the final2_nox.jpg as final - was at correct time before end.
I want to thank you all for this competition , was really great time.
everything expect trees models was made by me.
trees comes from evermotion archmodels collection - free sample.
whole scene is about 13 000 000 polys , 4GB ram usage during rendering final view.
Last edited by Dark Blood; 2012-06-13 at 01:35 AM.