1. Join Date
    Dec 2017
    Posts
    75
    #1

    CG Talks podcast season 3 has just started!

    Hi guys!

    We have just started the third season of the CG Talks podcast. The first two episodes were mostly news, so I thought I would post the third one, ‘Fringes of CG’.

    In the far reaches of the CG animation world, beyond the reach of mainstream pop culture, dwells some pretty incredible and sometimes bat**** crazy content. Join us as we descend into the surreal landscapes of out-of-the-box creators, and reexamine our perception of Art and Creativity!

    Before listening I encourage you to check the resource links – there is a lot of weird stuff to watch.

    CG talks S03E03: Fringes of CG




    We have just finished recording the next episode with Vaughan Ling as a guest. Tutor, modeler, concept artist and creator of Heavypaint painting application. You can get more info about him from his Youtube channel - HEAVYPOLY

    So stay tuned for the next episode! 😊
  2. Join Date
    Dec 2017
    Posts
    75
    #2

    Hey guys!

    Andrew here from GarageFarm.NET Academy

    I’m sharing a handful of new episodes of our GarageFarm.NET Academy podcast – CG Talks.


    CG talks S03E04: Spiders heavier than paint - interview with Vaughan Ling | Heavypoly

    In this episode of CG Talks - the podcast where CG guys talk about CG, we are privileged to chat with Vaughan Ling - 3d artist, the teacher also known as Heavypoly. Vaughan, DJ, Marco, and Andrew discuss Vaughan’s recent app development endeavor with Heavypaint. An Interview with Vaughan could not go without mentioning his impressive input to Oscar-winning feature film animation “Into the Spiderverse” and other successful projects.

    What open source tools like Godot Engine and Blender mean for his workflow? Can one take an unorthodox path in UI design and succeed? Is there life for an artist without undo? Answers to these questions might just be found in this exciting but also laid-back podcast episode!




    CG talks S03E05: Your favourite part of the 3D workflow is...?

    In this episode of CG Talks DJ and Marco discuss the stuff they enjoy most in the whole 3d workflow. While everyone seems to hate UV unwrapping, it is not that obvious what actually is the most fun and satisfying thing to do in the vast 3d graphics world.

    Modeling, sculpting, scene layout or lighting, or just obsessively tweaking the render settings parameters - it is all up to one's tastes and preferences.




    CG talks S03E06: Old and new generations in the 3d industry

    In this special episode, DJ introduces Amiel - our young and talented content creator, who does Substance Suite-related tutorials for Garagefarm.NET Academy. With Marco and Andrew taking a short break (no worries they’ll be back soon) we dive into the personal experiences of older and younger generations in the CG industry.

    How was it back then when books were still a viable option for learning 3d?
    Are the times easier for young artists nowadays? Can plenty be a curse? Was PBR shading always a standard, and how to adopt the new when you are used to old ways of working? Are technical constraints good for creatives or is it better when things happen at a click of a mouse?




    CG talks S03E07: Unreal Engine 5 Early Access

    In this episode, DJ, Andrew, and Amiel talk about Unreal Engine 5, what it means for the industry, and answer one of the biggest questions for 3D artists: Is Unreal Engine 5's real-time ray tracing going to replace traditional renderers?



    If you have suggestions about a topic you would like to hear about, or particular guests you find interesting, let us know in the comments. We will try to put together episodes based on your requests.

    Have fun listening!

    Andrew
  3. Join Date
    Dec 2017
    Posts
    75
    #3

    Hey guys.

    New episode just released.

    CG talks S03E08: Epic acquires Artstation

    In this episode Marco, Amiel and DJ are discussing the ins and outs of latest Epic Games' acquisition of Artstation.

    Is Epic the upcoming Big Brother of 3D Industry? What is their strategy? What's in it for a simple 3d artist? Should we rejoice or fear?
    These questions along with numerous digressions about a healthy lifestyle in a digital world, monopolies, imperial and metric systems, and many others fill this entertaining episode.
    What happened to Star Wars when Disney bought the franchise. Is freebie giveaway enough to change people's habits?



    If you have suggestions about a topic you would like to hear about, or particular guests you find interesting, let us know in the comments. We will try to put together episodes based on your requests.
    Have fun listening!

    Andrew

    - The next episode will be all about Substance software so stay tuned!
  4. Join Date
    Dec 2017
    Posts
    75
    #4

    Hi guys

    Andrew here from GarageFarm.NET Academy.

    We have just released a new episode of our CG Talks podcast.

    CG talks S03E09: Substance of texturing - interview with Amiel Goco | GarageFarm.NET

    In this episode of CG Talks DJ and Andrew interview Amiel, our GarageFarm.NET team Substance specialist, and content creator.

    We learn about the simplicity and also the huge power of Substance, and get valuable tips on how to get started and create CG materials like a pro.

    On top of that, we learn why you shouldn't keep your works on your
    HDD even if you think they are not good enough and why Amiel considers himself rather a technical guy than an artist.



    Stay tuned for the next episode, we will have an interesting discussion with motion capture software developers.
    Last edited by CTB; 2021-07-06 at 01:16 AM.
  5. Join Date
    Dec 2017
    Posts
    75
    #5

    Hi guys.

    Check out our new and very interesting interview with Deepmotion developers.

    CG talks S03E10: Deepmotion - future of motion capture



    In this episode of CG Talks - the podcast where CG guys talk about Computer Graphics we have very special guests - Mr. Kevin He (CEO and founder of Deepmotion Inc.) and their Product Director Mr. Ergin Dervisoglu together with DJ and Amiel they are going to talk about Deepmotion’s new AI-driven motion capture service and the technology behind it.

    You will learn how working on World of Warcraft can inspire creative research on how to automate the animation creation process and lead to opening a cutting-edge tech startup.

    - What is the difference between AI and machine learning?
    - Is AI going to kill us all (or at least take away our jobs)?
    - Is automatic motion capture suitable for professional work?
    - How fast does it develop and can it replace expensive equipment?
    - Can physics simulation be automated?
    - Why did Deepmotion receive an Epic Mega Grant?
    - What about face tracking?

    If any of those questions ever crossed your mind or at least seem interesting, have a listen to this episode and you just might find the answers.

    Let’s dive into the future of motion capture that is happening now with video-based automatic mo-cap cloud service - Animate 3D by Deepmotion.

    Attention! There is a nice treat at the end of the podcast for our listeners who want to test out Animate 3D
  6. Join Date
    Dec 2017
    Posts
    75
    #6

    Hey!

    Check another CG Talks interview. This time we invited Michael Bridges from Canopy Games.



    What is the best way to learn Blender and 3d graphics? Let's discover it in our latest CG Talks podcast episode, where we've hosted a special guest Michael Bridges - a Blender 3D tutor, indie game developer, founder of Canopy Games, and a co-host of the Blender Nest podcast.

    This time we've discussed the experience of getting into 3d for the first time and various learning approaches. How to advance quickly and in a thorough manner? Is there a real value in taking structured paid courses? Is university any good for a 3d apprentice?

    If you’re interested in 3d graphics, learning Blender whether for game development or any other use case, listen to this episode to discover the tutor's point of view and get some inspiration to choose your learning course - You'll find the conversation interesting with a big dose of positive energy and humor!

    Have a listen and enjoy!
  7. Join Date
    Dec 2017
    Posts
    75
    #7

    Hi guys!

    Andrew here from GarageFarm.NET Academy.

    I would like to share with you the new CG Talks podcast episode.

    How to get rich and famous making animation, or die trying - VIVIX Studio | S03E12



    How can you build a company, find financing and make your big dream animated series project a reality?

    Easy, peasy...

    First take a part in a worldwide animated project like “Love, death + robots” that made a smashing success on Netflix. The next thing you do is find the perfect business match and team up with the best 3d artists you can find to establish a high-quality animation studio.

    Sounds too cocky?

    Our special guests in this episode have a lot to tell you on how it can be done (and actually is). Ladies and gentlemen, please welcome Ilya Kuzyuk (CEO) and Ilya Mozzhukhin (Animation Director) from VIVIX studio.

    They met together as a very unusual combination of artistic and business talents to break straight to the first class of ambitious animation projects. Their dream was clear - to create high-end animation for adults (a whole new generation raised on animation and video games which they are a part of as well)

    But why make something great, just for a few people to watch. Their plan was to hit big time from the get-go.

    Long animation projects are no peanuts and require a lot of money to make. Ilya Kuzyuk as the business brains of the team based on his rich entrepreneurial experience knew exactly how crucial it is to secure proper financing.

    First, they did some contract gigs to raise some money. Achieving some success in that field they quickly realized that doing client jobs takes away their focus and effort from the big goal - which was their own original animation project called Artificial Detective. They decided to search for an investor willing to bet on the project. They knew no one would buy the idea without any substantial pre-production work that could pitch the project.

    With the funding they had, they’ve prepared a lot of high-quality concept work (which they agreed to show on-screen to our beloved podcast audience)

    In the podcast episode, we also discuss the pros and cons of using Unreal Engine in animation productions and the future of offline rendering. Digressing to topics like remote work and the pandemic, the crucial importance of storytelling or unusual merchandising ideas.

    If you are interested in 3d animation, making business with art projects, or just a fan of sci-fi series on Netflix, Disney+, HBO, or other streaming platforms of your choice, you will find this episode insightful and interesting.

    Enjoy!
You need to be logged in to leave a comment. You don't have account? Register now.
Best of Evermotion
The best works from the Forum Gallery picked by Evermotion staff