I'm trying Nox 0.44 with Blender 2.71 64 bit on Win 7. I notice that for some reason, Nox ignore the textures associated with a material. Here's a sample render

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Both wall and floor use the Tile\glaze_001_237423574 material from the material lib. I've tried other materials with textures as well, and the result is the same, only the reflectance color are rendered.

How can I fix this problem? Does scale matter? I'm using metric units in blender, and the room in the render is 2x2.5x3m (width, length, height).