Today I'm going to show you how to sculpt a lamp in ZBrush. This lamp was included in a scene from our oriental interiors collection - Archinteriors vol. 31.
Sculpting copper setting
Click on image to enlarge
First I focused on sculpting copper setting. Create a basemesh in your modeling soft, unwrap it and import to ZBrush.
Click on image to enlarge
Subdivide geometry up to seventh level. Activate 4 count radial symmetry.
Click on image to enlarge
Start drawing ornament mask. It's very helpful to use See-through option while having reference photo under ZBrush window.
Click on image to enlarge
Drawing ornament mask.
Click on image to enlarge
When a mask is ready, invert it.
Click on image to enlarge
Inflate unmasked geometry inwards. Polish inflated geometry to avoid too sharp edges. Unmask all.
Click on image to enlarge
Go to lowest Sdiv level, bake Displacement Map and export both map and geometry. You can specify resolution of map in UV Map slot.
Sculpting openwork piece
Click on image to enlarge
Now it's time to create openwork piece. Import basemesh from your main modeling soft. There's no need to unwrap it at this stage. Like before, divide it 7 times and activate 4 count radial symmetry.
Click on image to enlarge
Draw mask: first external ring. To do this change masking stroke type from Freehand to Rectangle. Drag marquee from side view, with Perspective turned off.
Click on image to enlarge
Change masking stroke type back to Freehand. Start to draw ornament mask reffering on photo layered under ZBrush window (again use See-trough option)
Click on image to enlarge
When ready, delete lower Subdiv levels.
Click on image to enlarge
Invert mask and hide unmasked. Create polygroup for visible geometry.
Click on image to enlarge
Borders are jagged. To fix this, create edgeloop around them.
Click on image to enlarge
Result is satysfying, so I can delete hidden geometry now.
Click on image to enlarge
Let's optimize topology. ZRemesher will do it for us, but still Some tiny fixes may be needed after recalculation.
Click on image to enlarge
To add thickness use Panel Loops with three loops to create rounded edges. Play with Polish slider to gain more organic effect.
Click on image to enlarge
Voila! Geometry is ready to unwrap.
Click on image to enlarge
Final result
COMMENTS