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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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10. Your data will be automatically processed, including the form of profiling.
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Unlock better color in your renders

YT 2022-10-17 09:28 tutorial  > Making of  > modeling

Using Troy Sobotka's new AgX color transform.

Color space transformations like ACES or AgX are based on the same principles, one core being: conforming high dynamic range linear color data to a non-linear integer closed domain (e.g. web-ready image). But AgX is more convenient to use - no textures to convert, no change of the “renderer’s working color space” (aside from Octane), no deep ACES/OCIO support needed in post. Pretty much nothing to do aside from loading the Filmic OCIO configuration file and setting it up as the “view transform”. It’s close to be as simple as “slapping a LUT”, unlike ACES, and although both are literally not that.

Since it is “OCIO based”, it is basically supported on any software supporting OCIO, including Davinci Resolve or Unreal Engine.

Below is a series of films that cover the aspect of color spaces, AgX characteristics and process of the installation in Blender (but it can be possible to install AgX for every OCIO-compliant software).

Color space theory:


About AgX:


Installation process:

AgX installation link

Author: YT Editor: Michał Franczak
Tags: blender compositing compositing
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