This scene comes from Archinteriors vol. 58 for Blender - a collection of 10 modern interiors, tailored for Cycles renderer. Collection is available from Evermotion Shop and Blender Market.
This is the final render after post-production
View from the viewport in four modes: wireframe / solid / material preview / rendered.
We recommend to check "persistent data" box in Render tab. This way your textures will be loaded to memory only during the first render. It will save a lot of time if you decide to make another render from a different angle or with different lighting.
A viewport view - navbigating through this scene is quite fluent even with rendered preview enabled, we used GeForce 2080 Ti and AMD 3900x and it is totally usable configuration for checking out the scene in rendered mode.
Camera settings.
Lamp shade.
Lamp in edit mode.
Lamp unwrapped.
Lamp material.
Chimney mesh
Chimney mesh - edit mode.
Chimney mesh unwrapped.
Chimney has subdivision surface modifier that makes the mesh more dense. It is needed by the next modifier - displacement, so we can achieve realistic imperfections on the surface.
Chimney material.
Chimney normal map.
Window mesh - edit mode
Window mesh - edit mode close up.
Floor mesh
Floor mesh - unwrapped
Floor mesh - material
A plane with emmisive material, acting like a "blown-out" distant sky.
Lighting - light portals in each opening.
Lighting - properties in the world panel.
Lighting - we used Nishita Sun and Sky model and desaturated it with HSV node.
LEAVE A COMMENT
COMMENTS