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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

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Creating a Modern Kitchen in Blender - Tip of the Week

Michal Franczak 2022-01-17 12:46 tutorial  > Blender  > modeling

Let's look at the scene from Archinteriors vol. 58 for Blender.

This scene comes from Archinteriors vol. 58 for Blender - a collection of 10 modern interiors, tailored for Cycles renderer. Collection is available from Evermotion Shop and Blender Market.

RENDER_1

This is the final render after post-production

 

GIF01.gif

View from the viewport in four modes: wireframe / solid / material preview / rendered. 

 

slice24_16

We recommend to check "persistent data" box in Render tab. This way your textures will be loaded to memory only during the first render. It will save a lot of time if you decide to make another render from a different angle or with different lighting.

 

slice_new

A viewport view - navbigating through this scene is quite fluent even with rendered preview enabled, we used GeForce 2080 Ti and AMD 3900x and it is totally usable configuration for checking out the scene in rendered mode.

 

3_12

Camera settings.

 

4_11

Lamp shade.

 

5_10

Lamp in edit mode.

 

6_10

Lamp unwrapped.

 

slice18_26

Lamp material.

 

7_10

Chimney mesh

 

8_11

Chimney mesh - edit mode.

 

9_10

Chimney mesh unwrapped.

 

slice14_32

Chimney has subdivision surface modifier that makes the mesh more dense. It is needed by the next modifier - displacement, so we can achieve realistic imperfections on the surface.

 

slice13_32

Chimney material.

 

slice12_34

Chimney normal map.

 

10_21
Window mesh

 

11_17

Window mesh - edit mode

 

12_15

Window mesh - edit mode close up.

 

slice8_37

Floor mesh

 

slice7_38

Floor mesh - unwrapped

 

slice6_39

Floor mesh - material

 

slice5_40

A plane with emmisive material, acting like a "blown-out" distant sky.

 

13_15

Lighting - light portals in each opening.

 

lighting_3

Lighting - properties in the world panel.

 

lighting_2_1

Lighting - we used Nishita Sun and Sky model and desaturated it with HSV node.

Author: Michal Franczak Editor: Michał Franczak
Tags: rendering interior blender lighting archviz archviz rendering lighting interior
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