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Creating godrays in Blender - Tip of the Week

Michal Franczak 2021-07-27 11:34 tutorial  > Blender  > modeling

Bring some atmosphere to your renders with volumetric scattering.

Today we will get Evermotion Scene for Blender and change the lighting a bit - I want to add sun and volumetric godrays so we will get some nice, cosy effect. Creating godrays in Blender is easy. First, let's get the scene. I decided to download Evermotion Archinteriors vol 43 for Blender scene number 3. 

AI043_003_2

This is how the scene looks like when rendered in Blender. 

 

godrays_pp

This is an image that we want to get.

 

slice9_35

It is our scene in Blender (top view)

 

slice8_36

This is how it looks in isometric view.

 

slice7_37

To create volumetric lighting, we need an object with volumetric material first. I add a cube and overlap it with a window.

 

slice6_38

I change it's apperance in viewport to "Wire" so it will not obstruct our view in non-rendering modes.

 

slice5_39

And now we have a cube that is presented only as a wireframe in viewport.

 

slice4_39

I add a Volume Scatter material to the cube and set our density to 0.5. As you can see, it's a bit too much.

 

slice3_40

I change the size of the cube so it covers both windows and change density to 0.05.

 

slice1_41

The last thing I need to dchange is the lighting - I chose Nishita sky model and set it to 0.3. I rotated a sun to get this nice rays casting on the floor.

 

godrays_pp

And here is the final render (1200 samples).

Author: Michal Franczak Editor: Michał Franczak
Tags: blender scatter air sky sky godrays air scatter godrays
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