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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

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Creating godrays in Blender - Tip of the Week

Michal Franczak 2021-07-27 11:34 tutorial  > Blender  > modeling

Bring some atmosphere to your renders with volumetric scattering.

Today we will get Evermotion Scene for Blender and change the lighting a bit - I want to add sun and volumetric godrays so we will get some nice, cosy effect. Creating godrays in Blender is easy. First, let's get the scene. I decided to download Evermotion Archinteriors vol 43 for Blender scene number 3. 

AI043_003_2

This is how the scene looks like when rendered in Blender. 

 

godrays_pp

This is an image that we want to get.

 

slice9_35

It is our scene in Blender (top view)

 

slice8_36

This is how it looks in isometric view.

 

slice7_37

To create volumetric lighting, we need an object with volumetric material first. I add a cube and overlap it with a window.

 

slice6_38

I change it's apperance in viewport to "Wire" so it will not obstruct our view in non-rendering modes.

 

slice5_39

And now we have a cube that is presented only as a wireframe in viewport.

 

slice4_39

I add a Volume Scatter material to the cube and set our density to 0.5. As you can see, it's a bit too much.

 

slice3_40

I change the size of the cube so it covers both windows and change density to 0.05.

 

slice1_41

The last thing I need to dchange is the lighting - I chose Nishita sky model and set it to 0.3. I rotated a sun to get this nice rays casting on the floor.

 

godrays_pp

And here is the final render (1200 samples).

Author: Michal Franczak Editor: Michał Franczak
Tags: blender scatter air sky sky godrays air scatter godrays
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